Making GM Rolls
DH CORE · p.148
Open source p.148When an adversary attacks a PC, you roll to determine the outcome. This follows a similar process to PC action rolls, except you use a instead of two s:
Step 1: Calculate the Attack Roll
Roll your and add the adversary’s attack bonus (along with any other dice, such as an additional for advantage).
Step 2: Determine If the Attack Hits
If the roll result meets or beats the target PC’s Evasion, the attack succeeds and hits the target. Otherwise, the attack fails and doesn’t hit.
Step 3: on a Hit, Roll for Damage
On a success, roll the appropriate damage dice to determine how much damage the attack deals. If you ever want to increase the chances an adversary will succeed or fail, you can increase or decrease their attack modifier. GM Critical Successes PCs aren’t the only characters who can roll a critical success—their adversaries can too! Whenever you roll a 20 on the , your roll automatically succeeds. If you critically succeed on an attack roll, you also deal extra damage. Start with the highest possible value the damage dice can roll, and then make a damage roll as usual, adding it to that value. For example, if the damage dice are and you critically succeed on the roll, you would automatically deal 16 damage. You then roll the dice and get a 5 and a 7. So you add 16+5+7 for 28, plus 2 for the modifier, for a total of 30 damage. A critical success on a reaction roll does not have any added benefit for an adversary.