Starting Equipment

DH CORE · p.18

Open source p.18

Next, you’ll choose starting weapons, armor, and other items for your character.

Choose your Weapons

At character creation, you can choose either a two-handed primary weapon, or a one-handed primary weapon and a one-handed secondary weapon, then equip them.

Choose your Armor

At character creation, you can choose one set of armor and equip it.

Choose Other Starting Items

Your inventory includes anything else your character is carrying. The top of your character guide lists all their starting inventory items, which include the following:

  • Torch (useful for illuminating a dark room)
  • 50 feet of rope (useful for climbing a wall or rappelling down a cliff)
  • Basic supplies (tent, bedroll, tinderbox, rations, etc.)
  • A handful of gold (record this in the Gold field in the left-hand column of your character sheet)
  • Your choice of a Minor Health Potion (clear Hit Points) or a Minor Stamina Potion (clear Stress)
  • The “and either” option on your character guide is specific to your class. You might also be asked to choose what you use to carry your spells.

Assign Character Traits (Step 3)

Distribute the following starting modifiers across your character’s traits in any order you wish: , , , 0, 0, −1.

(The Character Creation sheet, p346, prints the same spread as: “Distribute the values −1, 0, 0, , , across your character traits.”)