Mission Booklet #1 spell reference
DI MB1 · p.72
Open source p.72Client and NPC spells in Dungeon, Inc. are normally left for the DM to interpret. If you're lacking the time or bandwidth to do so, we propose the following rules for the spells in this booklet.
- Bless: One target per caster HD becomes impossibly lucky (disadvantage to the next check against them).
- Blinding light: A target must check DEX or become blind for minutes.
- Chameleon: Blends into surroundings while motionless or moving very slowly.
- Charm person: A target becomes the caster's best friend as long as they are treated as such.
- Charming music: Close by listeners cannot fight; ends if attacked or if allies are attacked.
- Cure wounds: Nearby target recovers hp per caster HD; the dice can be divided among patients.
- Curse of blindness: A target must check WIS or lose sight permanently (or until the curse is professionally removed).
- Farsight: The caster can see (but not hear) any place they know or can estimate the direction and distance of.
- Fireball: Summon a 20ft radius sphere of fire; damage per caster HD.
- Forcemail: Grants the caster ARM Δ10 until sunset.
- Frostwave: A cone of cold energy that hits up to 4 targets; damage per caster HD; check CON or slowed turns.
- Heal: Touch one creature; it recovers all hit points.
- Illusion: Fill a small area with illusory sights, sounds, and smells.
- Killer mist: Poisonous gas filling a small room; Δ10 damage each turn to anyone breathing.
- Magic missile: An eldritch projectile per caster HD hits a close or distant target ( damage each).
- Manipulate sound: A sound becomes another in the same volume range.
- Minor teleport: 150ft range; leaves an afterimage of the caster for one turn.
- Pig polymorph: A target checks WIS or becomes a pig for days (stats are unchanged; target retains their mind but actions are limited to their new shape).
- Quatrain of evasion: Move four times as fast; ends when approaching or attacking an enemy.
- Song of Courage: One ally per caster HD has advantage on morale checks for 1 hour.
- Sonic blast: Shout a word of power that fills a room and deafens everyone for minutes; check STR of fall prone.
- Stone's whisper: Hear perfectly on the other side of a stone wall.
- Summon hellhound: The demonic doggo (see p. 59) obeys orders for 8 hours then disappears back into the Pit.
- Summon the wind's spirit: A strong draft extinguishes torches, slams doors, or even trips careless creatures.
- Telekinesis: Move and manipulate items at close range (weight limit: 5 lb per caster HD).