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Rules › A–B
In this chapter (96)
  • Artificial Youth
  • Advantages
  • Attributes
  • Adjusting for Player Experience
  • Additional Options
  • Animal Training
  • Animals in Combat
  • Basic Vehicle Movement
  • Aircraft Table
  • Air Travel
  • Basic Vehicle Combat
  • Attack
  • Active Sensors
  • Analysis
  • Anachronistic Devices
  • Accuracy
  • Buying Magic Items
  • Breakdowns
  • Broken Weapons
  • Advance Preparation
  • Area Maps
  • Arguments
  • Avoiding Character Inflation
  • Awarding Bonus Character Points
  • Adventure Design
  • Background
  • Arrest
  • Bail
  • Adversarial Trials
  • Bribery
  • Anarchy
  • Athenian Democracy
  • Advanced Societies
  • Backward Societies
  • Biotechnology/Medicine
  • Borrowed Technology
  • Building Up Local Technology
  • Bankrolls and Possessions
  • Buying and Selling
  • Alternate Earths
  • View all 96 in Rules →

A–B

  • Artificial Youth
  • Advantages
  • Attributes
  • Adjusting for Player Experience
  • Additional Options
  • Animal Training
  • Animals in Combat
  • Basic Vehicle Movement
  • Aircraft Table
  • Air Travel
  • Basic Vehicle Combat
  • Attack
  • Active Sensors
  • Analysis
  • Anachronistic Devices
  • Accuracy
  • Buying Magic Items
  • Breakdowns
  • Broken Weapons
  • Advance Preparation
  • Area Maps
  • Arguments
  • Avoiding Character Inflation
  • Awarding Bonus Character Points
  • Adventure Design
  • Background
  • Arrest
  • Bail
  • Adversarial Trials
  • Bribery
  • Anarchy
  • Athenian Democracy
  • Advanced Societies
  • Backward Societies
  • Biotechnology/Medicine
  • Borrowed Technology
  • Building Up Local Technology
  • Bankrolls and Possessions
  • Buying and Selling
  • Alternate Earths
  • View all 96 in Rules →

Area Maps

Basic Set: Campaigns · p.491

Open source p.491 ↗

The standard scale for these maps
is 1” = 18’ (6 hexes). Each hex is still
one yard across – it is just drawn to a

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