Buying Magic Items

Basic Set: Campaigns · p.482

Open source p.482

The cash price of magic items is up
to the GM. In fantasy settings where
“enchanter” is just another profession
Item
Notes
W
[1]
J, S
[2]
A, Sh, W
[1]
J, Sh, W
[2]
J, Sh, W
[2]
S
[3, 4, 5 ($500)]
S
[3, 4, 5 ($400)]
A
[1]
A, J
[2]
W
[1, 5 ($2,000)]
S
[3, 4, 5 ($1,200)]
W
[1]
S
[1, 4]
and magic items are for sale in shops,
a suggested price is $25 per energy
point. For instance, a sword with
Accuracy +2 would cost an extra
$25,000.
In
game
worlds
like
this,
enchanters might mass-produce low-
energy cost items using the “quick and
dirty” method. The GM is the final
arbiter of what is possible, but note
that a talented enchanter with skill 20
and five partners could spend 50 FP
without breaking a sweat, much less
spending HP. Realistically, this should
drastically reduce the price of minor
magic items.
At the GM’s option, any magic
item that a “typical” collaboration of
wizards in the setting could enchant