Controlling Inflation

Basic Set: Campaigns · p.516

Open source p.516

The GM should be careful not to let
the PCs get too rich too soon. Rather
than drive up prices, make expensive
things (ships, noble titles, etc.) avail-
able, and give the heroes opportuni-
ties to invest in interesting long-term,
high-risk ventures (e.g., bankrolling
an inventor). Alternatively, arrange an
occasional catastrophe to keep the
PCs broke – or simply an adventure
where no amount of money can
replace brains.
In a high-tech world, there is no
limit to the advantages you can buy
with money. In a low-tech environ-
ment, once you have one good suit of
armor, one fine weapon, and a couple
of fine horses, there’s not much else
you can buy to enhance personal
prowess. But you can hire an army . . .
Finally, be realistic about the value
of loot. Armor, combat vehicles, and
similar military materials are likely to
be damaged after a fight – the PCs will
be lucky to get 1/3 “retail value” if they
drag this kind of hardware into town.
(A very realistic GM will assess the
PCs maintenance costs for repairing
their own vehicles, weapons, armor,
etc., too.)