Damaged Conveyors
Basic Set: Campaigns · p.532
Open source p.532Failed jumps, accidents, sabotage,
and attacks can all damage a convey-
or. Depending on its hull, a conveyor
might be as flimsy as tinfoil or as
robust as a tank – but should any dam-
age penetrate its DR, assume that
there is a 1-in-6 chance of significant
damage to its delicate parachronic
hardware.
The dramatic effect of damage is
more important than the specifics. As
a rule of thumb, it usually reduces the
conveyor’s capabilities: the conveyor
still functions, but at -3 or worse to all
Electronics Operation (Parachronic)
rolls.
Severe damage (GM’s decision)
may cripple the conveyor completely.
Until repairs are made, it cannot make
a subquantum jump itself, nor can a
projector retrieve it. In effect, it is
“stranded.”