Damage to Buildings and Structures
Basic Set: Campaigns · p.484
Open source p.484The Structural Damage Table
(p. 558) gives typical DR and HP for
buildings, doors, walls, and similar
inanimate structures. Most such
structures are Homogenous. Assume
that a structurally sound building in
good repair has HT 12. Shoddy con-
struction might reduce this to HT 9-
11, while a quake-resistant building
might have HT 13-14.
Any building “disabled” by going to
0 HP or less and failing a HT roll has
one or more large breaches and loses
electrical power, if any. At -1¥HP or
less, it must make HT rolls to avoid
collapse – just as a character would
roll to avoid death. It collapses auto-
matically at -5¥HP.
Anyone in a collapsing building
takes crushing damage, plus per
story overhead. A victim can attempt
to dive for cover behind a structural
member – see Dodge and Drop
(p. 377). On a success, he receives DR
equal to the building’s exterior wall
DR against this damage, but is still
trapped in the rubble. On a critical
success, he is totally unharmed!