Detailed HP Calculation

Basic Set: Campaigns · p.483

Open source p.483

Those who have a calculator or spreadsheet program handy may
wish to calculate HP instead of using the Object Hit Points Table. HP are
equal to 4 ¥ (cube root of weight in lbs.) for complex, Unliving objects,
and 8 ¥ (cube root of weight in lbs.) for solid, Homogenous ones (round
up). The GM may alter these values for unusually frail or tough objects.
In game worlds where magic is basically unknown,
magic items will not have a fixed, fair price.
with an hour’s work costs only $1 per
energy point. In the example above,
the cutoff might be 50 energy points
– one arrow with Accuracy +1 or
Puissance +1 would be $25, a magic
staff would be $30, and a shirt with
Fortify +1 would be $50 . . . but that
sword with Accuracy +2 would still
cost $25,000.
In
game
worlds
with
few
enchanters, magic items will be rare
and prized, and even the most minor
items will sell for $50 or more per
typically have DR 4. Solid-metal melee
weapons have DR 6. Some artifacts
may be armored; for instance, a quar-
ter-inch of mild steel is DR 14.
Injury Tolerance: Most artifacts
have some level of Injury Tolerance
(p.
60). Complex machines are
Unliving. Solid objects, like furniture
or weapons, are Homogenous. Things
like nets and mattresses are Diffuse.
See Injury to Unliving, Homogenous,
and Diffuse Targets (p. 380) for the
effects on damage.
Health (HT): This rates the likeli-
hood the object will break under stress
or abuse. Most machines and similar
artifacts in good repair are HT 10.
Swords, tables, shields, and other
solid, Homogenous objects are HT 12.
Cheap, temperamental, or poorly
maintained items get -1 to -3 to HT;
well-made or rugged ones get +1 or
+2. Characters with the Machine
meta-trait use their HT score.
Hit Points (HP): The amount of
damage the object can take before it is
energy point. This is likely to be the
case in settings with secret magic –
especially if the reason for the secret is
an enchanters’ monopoly.
In game worlds where magic is
basically unknown, magic items will
not have a fixed, fair price. If the buyer
knows the item is authentic, the seller
can often name his price!
In all cases, add the cost of magical
materials (if any) and the cost of the
item being enchanted to the cost for
the enchantment itself.
likely to break or cease to function.
For weapons and equipment without
a listed HP score, consult the Object
Hit Points Table (p. 557) to find HP
based on weight and construction.