Damage for Animals

Basic Set: Campaigns · p.460

Open source p.460

Basic damage for a beast is thrust for its ST, found by consulting the
Damage Table (p. 16). Modify this as follows:
A bite does thrust-1. Weak Bite, common for large herbivores, gives
an extra -2 per die. A bite is crushing unless the creature has Sharp
Teeth (cutting) or Fangs (impaling).
A claw does thrust-1, like a punch. Blunt Claws give +1 per die,
and damage is crushing. Sharp Claws give no bonus, but inflict cutting
damage.
A kick does thrust. Blunt Claws or Hooves give +1 per die, and inflict
crushing damage; Sharp Claws give no bonus, but cause cutting dam-
age. The Quadruped meta-trait includes Horizontal (p. 139), which
gives -1 per die to kicking damage to creatures without Claws. For large
herbivores, this cancels out the +1 per die for Hooves.
Most other attacks (horns, tusks, etc.) are Strikers (p. 88). These
inflict thrust damage, at +1 per die. Damage type depends on the Striker.
Predators and combat-trained animals often have Brawling at
DX+2 level or better. This adds +1 per die to basic thrust damage for
any of these attacks!
Traits: As draft horse, but Enhanced
Move 1 (Ground Speed 14).
Cost: $1,500.
Racehorse
Some are faster!
ST 20; DX 9; IQ 3; HT 11.
Will 11; Per 11; Speed 5; Dodge 8;
Move 9.
SM +1 (3 hexes); 1,100 lbs.
Traits: As draft horse, but Enhanced
Move 1 (Ground Speed 18).
Skills: Mount-12; Running-12.
Cost: $4,000+.
Saddle Horse
An ordinary riding horse.
ST 21; DX 9; IQ 3; HT 11.
Will 10; Per 12; Speed 5; Dodge 8;
Move 6.
SM +1 (3 hexes); 1,200 lbs.
Traits: As draft horse.
Skills: Mount-11.
Cost: $1,200.
Small Mule
ST 18; DX 10; IQ 3; HT 12.
Will 12; Per 12; Speed 5.5; Dodge 8;
Move 5.
SM +1 (2 hexes); 800 lbs.
Traits: As donkey, but sterile.
Cost: $1,000.
fantasy. If the GM changed the names and
filed off the serial numbers, they could
work equally well in a science-fiction
background!
Basilisk
with a hideous face and a crested head. It
attacks with a “death gaze”: if it meets its
victim’s eyes, it can kill using the power of
its mind.
ST 2; DX 12; IQ 3; HT 12.
Will 10; Per 10; Speed 6; Dodge 9; Move 4.
Traits: DR 1; Toxic Attack (Maledic-
Gryphon
with the head, wings, and forefeet of an
eagle, and the hindquarters of a lion. It is
immune
Elephants
Often domesticated. Intelligent,
loyal, and hardworking.
ST 45; DX 12; IQ 5; HT 12.
Will 10; Per 10; Speed 4; Dodge 7;
Move 4.
SM +3 (10 hexes); 12,000+ lbs.
Traits:
Crushing Striker (Tusks);
Domestic (or Wild) Animal; DR 4;
Enhanced Move 1 (Ground Speed
8); Peripheral Vision; Quadruped
(but replace No Fine Manipulators
with One Arm); Trunk (Extra-
Flexible; Long, +1 SM; Weak, 1/4
ST); Weak Bite.
Cost: $10,000.
Oxen
Oxen are steers trained to work in
the fields. They are hardier and easier
to keep than horses.
ST 27; DX 8; IQ 3; HT 12.
Will 12; Per 10; Speed 5; Dodge 8;
Move 4.
SM +2 (3 hexes); 2,500 lbs.
Traits: Domestic Animal; DR 2 (Skull
only); Enhanced Move 1 (Ground
Speed 8); Impaling Striker (Horns);
Neutered; Quadruped; Weak Bite.
Cost: $1,500.
Here are three sample monsters from
This creature resembles a small snake
SM -3; 2 lbs.
tion 1; Psychokinetic; Vision-Based);
Vermiform; Wild Animal.
The gryphon is a beautiful creature,
to
abilities
that
affect
only mammals or only birds, as it is
neither!
A gryphon can be tamed if cap-
tured young, but at -3 to Animal
Handling skill. An untamed gryphon
in good health might sell for $5,000; a
tame one is priceless, and will not
cooperate with anyone except its
trainer.
ST 17; DX 12; IQ 5; HT 12.
Will 11; Per 12; Speed 6; Dodge 10;
Move 6 (Ground).
SM +1 (2 hexes); 600 lbs.