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Rules › C–D
In this chapter (159)
  • Catching Fire
  • Delivery
  • Describing Poisons
  • Cost Per Dose
  • Delay
  • Dosage
  • Drinking and Intoxication
  • Drug Withdrawal
  • Depressants
  • Defining a Disease
  • Disease
  • Contagion
  • Diagnosis
  • Character Templates
  • Character Templates and Player Perceptions
  • Concept
  • Cultural Templates
  • Degree of Detail
  • Dramatic Templates
  • Disadvantages
  • Discounts
  • Customization Notes
  • Concept
  • Character Cost vs. Racial Strength
  • Common Animals
  • Damage for Animals
  • Control Rolls
  • Collisions
  • Combat Results and Hit Location
  • Defense
  • Communicators
  • Complexity
  • Computers
  • Data Storage
  • Data Storage Table
  • Complexity
  • Concept
  • Cost
  • Complexity
  • Concept
  • View all 159 in Rules →

C–D

  • Catching Fire
  • Delivery
  • Describing Poisons
  • Cost Per Dose
  • Delay
  • Dosage
  • Drinking and Intoxication
  • Drug Withdrawal
  • Depressants
  • Defining a Disease
  • Disease
  • Contagion
  • Diagnosis
  • Character Templates
  • Character Templates and Player Perceptions
  • Concept
  • Cultural Templates
  • Degree of Detail
  • Dramatic Templates
  • Disadvantages
  • Discounts
  • Customization Notes
  • Concept
  • Character Cost vs. Racial Strength
  • Common Animals
  • Damage for Animals
  • Control Rolls
  • Collisions
  • Combat Results and Hit Location
  • Defense
  • Communicators
  • Complexity
  • Computers
  • Data Storage
  • Data Storage Table
  • Complexity
  • Concept
  • Cost
  • Complexity
  • Concept
  • View all 159 in Rules →

Discounts

Basic Set: Campaigns · p.448

Open source p.448 ↗

Avoid the temptation – often carried over from other RPGs – to offer
a discount on template cost. A character built using a template should
be indistinguishable from an equivalent character designed from the
ground up.

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