Fighting a Battle

Basic Set: Campaigns · p.426

Open source p.426

Any battle that lasts more than 10
seconds will cost FP – you expend
energy quickly when you fight for
your life! Those who make no attack
or defense rolls during the fight are
exempt from this fatigue, but other
actions (e.g., casting magic spells) still
have their usual FP cost. Assess the
following costs at the end of the battle:
No Encumbrance: 1 FP.
Light Encumbrance: 2 FP.
Medium Encumbrance: 3 FP.
Heavy Encumbrance: 4 FP.
Extra-Heavy Encumbrance: 5 FP.
If the day is hot, add 1 FP to the
above – or 2 FP for anyone in plate
armor, an overcoat, etc. Full-coverage
armor at TL9+ is climate-controlled.
This counts as a cooling system, and
negates the penalties for hot weather.
These costs are per battle, not per
10 seconds of battle. A very long battle
may cost more (GM’s decision), but it
would have to run for 2 or 3 minutes
(120 to 180 turns!) before extra FP
costs would be realistic.