Search Lens Traits AdvantagesDisadvantagesPerksQuirksModifiersSkills SkillsTechniquesMagic SpellsTemplates TemplatesPowersReference EquipmentBestiaryRulesTablesPlayer BuildCharactersPartyTools DiceAsk AIHex Maps
Rules › E–F
In this chapter (90)
  • Follow-Up Damage
  • Example of Combat
  • Figures
  • Facing
  • Forward Movement and Facing
  • Facing Changes
  • Facing Changes and Movement
  • Firing Through an Occupied Hex
  • Entering a Foe’s Hex
  • Evading in Tactical Combat
  • Front, Side, and Back Hexes
  • Flight Ceiling
  • Flying Combat
  • Effects of Reach
  • Elbow Strike
  • Fencing Weapons
  • Flails
  • Firearm Malfunction Table
  • Firing Upward and Downward
  • Flaming Arrows
  • Firearm Accessories
  • Explosions
  • Fragmentation Damage
  • Explosions in Other Environments
  • Flesh Wounds
  • Example of Injury
  • Effects of Stun
  • Effects of Crippling Injury
  • First Aid
  • First Aid Table
  • Fatigue Costs
  • Fighting a Battle
  • Foraging
  • Falling
  • Falling Velocity Table
  • Electricity
  • Fire Sources
  • Flame
  • Effects of Radiation on Living Things
  • Effects of Poison
  • View all 90 in Rules →

E–F

  • Follow-Up Damage
  • Example of Combat
  • Figures
  • Facing
  • Forward Movement and Facing
  • Facing Changes
  • Facing Changes and Movement
  • Firing Through an Occupied Hex
  • Entering a Foe’s Hex
  • Evading in Tactical Combat
  • Front, Side, and Back Hexes
  • Flight Ceiling
  • Flying Combat
  • Effects of Reach
  • Elbow Strike
  • Fencing Weapons
  • Flails
  • Firearm Malfunction Table
  • Firing Upward and Downward
  • Flaming Arrows
  • Firearm Accessories
  • Explosions
  • Fragmentation Damage
  • Explosions in Other Environments
  • Flesh Wounds
  • Example of Injury
  • Effects of Stun
  • Effects of Crippling Injury
  • First Aid
  • First Aid Table
  • Fatigue Costs
  • Fighting a Battle
  • Foraging
  • Falling
  • Falling Velocity Table
  • Electricity
  • Fire Sources
  • Flame
  • Effects of Radiation on Living Things
  • Effects of Poison
  • View all 90 in Rules →

Firearm Accessories

Basic Set: Campaigns · p.411

Open source p.411 ↗

These rules cover the effects of the
firearm accessories mentioned in
Chapter 8.

← Special Ranged Weapons Harpoons →