Fire Sources

Basic Set: Campaigns · p.433

Open source p.433

Adventurers often encounter flam-
ing oil (see Molotov Cocktails and Oil
Flasks, p. 411), high-tech weapons,
Innate Attacks, and battle magic (see
Fire Spells, p. 246) . . . not to mention
the burning rubble these attacks leave
behind!
If you spend part of a turn in a fire
(e.g., running through the flames), you
take burning damage. If you
spend all of a turn in a fire of ordinary
intensity – or if you are on fire – you
take damage per second. Very
intense fires inflict more damage; for
instance, molten metal or a furnace
would inflict per second! Use Large-
Area Injury (p. 400) in all cases.
Continued exposure to a fire can
result in intense heat that can rapidly
fatigue you even if the flames them-
selves cannot penetrate your DR. See
Heat (p. 434).
Incendiary Attacks: Any attack with
the Incendiary damage modifier
(p. 105) does one point of burning
damage in addition to its other dam-
age; in effect, it has a one-point linked
burning attack. Examples include
torches (see Torches and Flashlights,
p. 394) and flaming arrows (see
Flaming Arrows, p. 410). High-tech
tracer bullets also qualify.