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Rules › G–H
In this chapter (55)
  • Hit Location
  • Grappling and Hit Location
  • Hit Location for Non-Humanoids and Vehicles
  • Garrotes
  • Hand Grenades
  • Harpoons
  • Guided Weapons
  • Guided and Homing Weapons
  • Homing Weapons
  • General Injury: Lost Hit Points
  • High HP and Healing
  • Hiking
  • Getting Up Early
  • Hazardous Atmospheres
  • Hit Location from a Fall
  • Gravity and Acceleration
  • Heat
  • High Acceleration
  • Hallucinogens
  • How GURPS Works: Character Templates Aren’t Rules!
  • Heroic Knight
  • How Do They Think?
  • Ground Vehicle Table
  • Ground Travel
  • Gadgeteering
  • Gadget Bugs Table
  • Gadgeteering During Adventures
  • Gadgets Cost Money
  • Gadgets Require an Unusual Background
  • Gadgets for Non-Gadgeteers
  • Gadgets
  • High-powered Campaigns
  • GM Limitations
  • Gaming Online
  • Game Time
  • Gold and Silver
  • Hirelings
  • Hell Parallels
  • Hull Type
  • Governments
  • View all 55 in Rules →

G–H

  • Hit Location
  • Grappling and Hit Location
  • Hit Location for Non-Humanoids and Vehicles
  • Garrotes
  • Hand Grenades
  • Harpoons
  • Guided Weapons
  • Guided and Homing Weapons
  • Homing Weapons
  • General Injury: Lost Hit Points
  • High HP and Healing
  • Hiking
  • Getting Up Early
  • Hazardous Atmospheres
  • Hit Location from a Fall
  • Gravity and Acceleration
  • Heat
  • High Acceleration
  • Hallucinogens
  • How GURPS Works: Character Templates Aren’t Rules!
  • Heroic Knight
  • How Do They Think?
  • Ground Vehicle Table
  • Ground Travel
  • Gadgeteering
  • Gadget Bugs Table
  • Gadgeteering During Adventures
  • Gadgets Cost Money
  • Gadgets Require an Unusual Background
  • Gadgets for Non-Gadgeteers
  • Gadgets
  • High-powered Campaigns
  • GM Limitations
  • Gaming Online
  • Game Time
  • Gold and Silver
  • Hirelings
  • Hell Parallels
  • Hull Type
  • Governments
  • View all 55 in Rules →

Game Time

Basic Set: Campaigns · p.497

Open source p.497 ↗

“Game time” is the time that pass-
es in the game world, as determined by
the GM. It rarely passes at the same
rate as time in the real world.

← NPC Knowledge Time Between Sessions →