Hit Location from a Fall
Basic Set: Campaigns · p.431
Open source p.431If using hit locations, roll randomly for the hit location damaged in
a fall. If the injury is to an extremity or a limb, do not ignore injury in
excess of that required to cripple it. Instead, subtract the full amount
from HP! If the fall would cripple a limb, roll . On 5-6, all limbs of
that type are crippled, although there is no extra injury.
Velocity
Fall
Velocity
28
68-71 yards
39
29
72-75 yards
40
30
76-79 yards
41
31
80-82 yards
42
32
83-86 yards
43
33
87-90 yards
44
34
91-95 yards
45
35
96-99 yards
46
36
100-103 yards
47
37
104-108 yards
48
38
109-112 yards
49
The terminal velocity rules assume
Earth-normal gravity (1G) and atmos-
pheric pressure (1 atm.). Multiply ter-
minal velocity by the square root of
gravity in Gs. Then divide it by the
square root of pressure in atm. Thus,
gravity under 1G, or pressure above 1
atm., reduces terminal velocity; gravi-
ty over 1G, or pressure below 1 atm.,
increases it. Note that terminal veloci-
ty is unlimited in a vacuum!