Maps

Basic Set: Campaigns · p.502

Open source p.502

As described under Maps (p. 490),
you will need a number of maps – one
per area you consider “important” to
the adventure. Prepare combat maps
in advance for any location where a
fight is likely.
The experienced GM can save a lot
of time by “recycling” maps. One
house is a lot like another. One tavern
is a lot like another. And so on. Of
course, if you always use the same
one, your players will kid you about it
. . . “Aha, here we are, back in the
Generic Tavern!”
Commercially produced combat
maps (from SJ Games, or any number
of other companies) can also save
time. Often an interesting map sug-
gests an appropriate encounter, help-
ing you to design your adventure!