Magic Items Table
Basic Set: Campaigns · p.482
Open source p.482Spell
Energy
Accuracy
See p. 480.
Blur
100 per -1
Deflect
See p. 480.
Deflect Energy
200
Deflect Missile
200
Explosive Fireball
1,200
Fireball
800
Fortify
See p. 480.
Haste
250 per +1
Icy Weapon
750
Lightning
800
Puissance
See p. 481.
Staff
See p. 481.
[1] Always on. Works at all times without the addition of a Power spell.
[2] Allows the user to cast the spell, but only on himself.
[3] Allows the user to cast the spell exactly as if he knew it himself.
[4] Mage only. If the item has any spells with this restriction, it extends to all
spells on the item.
[5] Cost of magical materials required.
try not to drop inad-
vertent clues to the item’s
true nature!
For all “always on” items,
unless specified otherwise:
• Ritual, casting time, and ener-
gy cost are all irrelevant. The item
does not let the wearer cast the spell –
it puts the spell on him, at no cost, as
soon as he wears or wields the item.
• The effects last as long as the item
is worn or carried.
• All other effects are as usual for
that spell.