Missed Sleep

Basic Set: Campaigns · p.426

Open source p.426

The average human can function
for a 16-hour “day.” He must then rest
for an eight-hour “sleep period.” Less
Sleep (p. 65) shortens this sleep peri-
od, thereby increasing useful day
length; Extra Sleep (p. 136) and Sleepy
(p. 154) do the opposite. Getting less
sleep than your sleep period costs FP
that you can only recover by sleeping.
Interruptions, noise, and disadvan-
tages such as Chronic Pain (p. 126),
Insomniac (p. 140), Light Sleeper
(p. 142), and Nightmares (p. 144) can
reduce the quality of your sleep. In
game terms, your sleep counts as
fewer hours – or none at all.
Those who have the Doesn’t Sleep
advantage (p. 50) can ignore this entire
section!