Weapons and Armor
Basic Set: Campaigns · p.512
Open source p.512TL0 – Wooden and stone weapons; primitive shields;
hides for armor.
TL1 – Bronze weapons and armor.
TL2 – Iron weapons; iron armor (including mail); siege
engines.
TL3 – Steel weapons; early firearms; plate armor;
castles.
TL4 – Muskets and pikes; horse artillery; naval broad-
sides.
TL5 – Early repeating small arms; rifled cannon; iron-
clads.
TL6 – Smokeless powder; automatic weapons; tanks;
combat aircraft.
TL7 – Ballistic body armor; guided munitions; combat
jets; nuclear weapons.
TL8 – Smartguns; blinding lasers; unmanned combat
vehicles.
TL9 – Electrolasers; heavy laser weapons; battlesuits;
combat robots; designer viruses.
TL10 – Compact laser and heavy particle-beam
weapons; Gauss guns; nanotech armor; nano-
viruses; antimatter bombs.
TL11 – Compact particle-beam weapons; disassem-
blers (“gray goo”); defensive nanites.
TL12 – Gamma-ray lasers; “living metal” armor; black-
hole bombs.
Superscience! Monomolecular blades; force-field
technology; gravitic weapons; nuclear dampers; disin-
tegrators.
TL0 – Human muscle power; dogs.
TL1 – Donkeys; oxen; ponies.
TL2 – Horses; water wheels.
TL3 – Heavy horses and horse-collars; windmills.
TL4 – Improved windmills; belt drives; clockwork.
TL5 – Steam engines; direct current; batteries.
TL6 – Steam turbines; internal combustion; alternat-
ing current; hydroelectricity.
TL7 – Gas turbines; fission; solar power.
TL8 – Fuel cells; advanced batteries.
TL9 – Micro fuel cells; deuterium-hydrogen fusion;
high-temperature superconductors.
TL10 – Helium-3 fusion; antimatter.
TL11 – Portable fusion power.
TL12 – Portable antimatter power.
Superscience! Broadcast power; cold fusion; zero-
point energy; total conversion; cosmic power.