VAE CMN · City of My Nightmares
Content warning — Domestic Violence, Murder, Death, Gore, Mental Health
Also in this campaign
Oh moon in the deep sky, your light sees far, you roam over the wide world, and peer into human dwellings. Oh moon, stay a while, tell me, where is my love? Tell him, silvery moon, that my arms enfold him, so that for at least a moment he’ll remember me in his dream. – From the opera Rusalka by Antonín DvoŘák This mystery takes place in the Stockholm Archipelago, made up of thousands of small islands in the Baltic Sea. The islands can be reached by steamboat. In the archipelago, Stockholm’s upper class enjoy the short Swedish summer at their summer homes. The challenge for the player characters in this mystery is to solve a murder case with both human and supernatural suspects.
Prelude
p.38In this adventure, the player characters are invited to Goose Island as a reward for their help in solving the mystery of the werewolf in the Town Between the Bridges (see Scent of a Killer). There they will attend cork magnate August T. Lysander’s gathering, Conclavium Sub Rosa, to which he has invited people with knowledge of pacts and agreements with vaesen.
This first section describes the background of the mystery and the conflicts on which it is based. This is followed by an invitation to kick off the session and a description of the journey to Goose Island in the Stockholm Archipelago where the mystery begins.
The section concludes with a countdown of events that you as the Gamemaster can initiate at some appropriate time during the game, as well as a catastrophe that describes what happens if the player characters do not take action or fail in their efforts. But first we will look back at the events leading up to the mystery.
Background
Seven years ago, Vesper Stiernkors met Lucius Lysander, son of August, at a Royal Palace ball. It was love at first sight – for her. Lucius’s father, August, saw an opportunity to establish himself in Stockholm’s high society by marrying his son to a baroness. At his request, Lucius courted Vesper and the couple began a romance.
Vesper fell out of favor with her family when she told them that she was engaged to the nouveau riche Lucius. The Stiernkors family is one of the oldest noble families in Sweden, dating back to the 15th century, and they were not pleased that Vesper intended to marry a vulgar upstart. She was disowned by her father but was allowed to keep her allowance.
Lucius, who was actually in love with the maid Hedwig, regretted his proposal but could not back out of the wedding, as it would bring dishonor to both Vesper and the Lysander family. Only Vesper’s sister, the writer and women’s rights activist Sophie Stiernkors, attended the wedding. The ceremony took place on Big Goose Island in the Stockholm Archipelago, where the Lysanders have their summer residence.
On their wedding night, Lucius confessed that he loved Hedwig and that she was pregnant. Vesper was devastated and asked Lucius to annul their marriage. She could not bear the thought of Lucius loving another woman and having a child with her.
Heartbroken, Vesper ran off into the night to Little Goose Island, a small islet connected to the main island by a low embankment. Lucius followed and tried to placate her – a divorce so soon after the wedding would not go down well with the Stockholm elite his family had fought so hard to become part of. Vesper would not budge, and in desperation Lucius drowned her. He tied stones to her feet and lowered her body into the sea.
In the morning, Lucius told the wedding guests that Vesper had disappeared after the wedding feast. He said that he had searched the entire island and found her on Little Goose Island. He claimed that she had waded straight into the water and that he arrived too late, just as she disappeared below the surface. Vesper’s body was never recovered.
In the years after the wedding, people in the area began to talk about a female figure being seen in the waters around Goose Island. Fishermen claimed to have noticed a pale face staring at them from under the water. One day a young man mysteriously drowned in calm waters near the island. He was the first of several male youths to perish in the dark waters off Goose Island.
The truth is that after her violent death, Vesper turned into a rusalka – an undead female water spirit found mainly in Eastern Europe. The rusalka resembles the lake wives of the North, but is driven by a furious, insatiable desire for revenge. This creature is a new addition to the game and is described in more detail on page 60.
Over the years, Lucius has grown increasingly tormented by Vesper’s death, and the subsequent drownings have led him to suspect that he has been cursed. He now attends his father’s conclave with keen interest as he seeks a way to lift the curse.
Fellow participant Florian Schiller has known Lucius since their student days. Early in the mystery he links the deaths to something supernatural and suspects it has something to do with the Lysander family. He finds his old friend changed, his countenance grim and tense.
The player characters can also find clues that suggest August Lysander is seeking information about pacts with vaesen and how to break them. His aim is to break the pact between him and the spertus (see the introduction to this book). The real purpose of the conclave is to get advice from people he believes can help him escape his fate. This storyline is not resolved in this adventure, but continues throughout the remaining parts of the campaign.
Conflicts
The primary conflict of this mystery is between Lucius Lysander and Vesper Lysander, his first wife who died on their wedding night and was turned into a rusalka.
The secondary conflict is between Lucius Lysander and his friend Florian Schiller. Florian quickly suspects a connection between Lucius and the mysterious deaths in the waters around the island. As the mystery unfolds, this leads to the death of Florian himself (see Countdown on page 45).
Invitation
This mystery takes place in early summer, when the evenings are long and bright. The country is plagued by unrest. There are whispers that a revolution may be brewing, and lately there have been more and more voices critical of the king.
One morning, an envelope with a wax seal is delivered to Castle Gyllencreutz by an errand boy. The letter contains an invitation from August T. Lysander to visit him at his summer estate in the Stockholm Archipelago (handout 2A on page 109, also available for download on the Free League website): Dear friends, I hope it’s not presumptuous of me, but after our collaboration this autumn, I do consider you good friends. To thank you for your efforts in solving the murder of Sverker von Essen, I hope you will accept my invitation to a few days of well-deserved recreation in the beautiful archipelago. My steamer Aegir departs from the Grand Hotel Quay in Stockholm tomorrow at four o’clock.
Besides you, I have invited other individuals with knowledge of the occult to a private conclave, where we will discuss matters of concern to us all. You may have heard of Konstantin Konstantinovich, Count of Yamburg? The ethnologist Nuala Fitzgerald and the poet Florian Schiller will also be present. I look forward to seeing you on Goose Island! Yours sincerely, August T. Lysander
Preparations
As usual, the player characters can prepare for the journey by purchasing equipment (page 73 of the core rulebook) or using Upgrades at Castle Gyllencreutz (page 89 of the core rulebook). They can research Goose Island, and with a successful LEARNING test they find a record of a death seven years earlier – a woman called Vesper Stiernkors disappeared on the island during her wedding night. The case was written off as a probable suicide. The characters can also seek more information about August T. Lysander, but find nothing except what was available in the previous mystery (page 13).
The Journey
The player characters can take the train to Stockholm and on to Strömkajen Quay at the King’s Garden Park, where August Lysander’s private steamer Aegir is waiting. The young engineer and helmsman Peter Eriksson (page 54) welcomes them aboard.
The voyage takes a couple of hours and goes through the Stockholm Archipelago past the Royal Forest and the island of Lidingö. Nuala Fitzgerald (page 46) and Florian Schiller (page 47) are already on the steamer, deep in conversation. Feel free to roleplay the meeting with them and show their portraits to the players. As usual the characters can gain an Advantage during the journey (page 182 of the core rulebook).
Arrival
As the steamer approaches Big Goose Island, a vast, bright villa can be seen in the distance. It is an impressive four-story summer residence with multiple verandas facing the water. A great maple grows on the slope down to the steamboat dock, and the garden is framed by large lilac bushes in bloom. See the map of Goose Island on page 49 and the map of the villa on page 51.
The steamer docks in the purpose-built boathouse. Count Konstantin Konstantinovich’s two-masted ketch is already moored at the adjacent jetty. Peter Eriksson leads the guests down the waterside footpath to the villa, where they are greeted by August Lysander and his son Lucius (page 44), both wearing bright suits and straw hats. Show everyone’s portrait to the players. Opera singing is heard from the garden, accompanied by a string quartet. Lysander’s valet Karl-Axel Trygg, who the player characters met briefly in Scent of a Killer, carries the player characters’ luggage up to the guest rooms on the second floor. Each room can accommodate two people.
In Lysander’s lilac arbor, each guest is offered a ice-cold punch in a crystal glass. Let the player characters, the Lysander family, and the other guests introduce themselves and talk for a while. Act out the conversation or let the players ask questions. The conversation can yield the information presented in the following bullet points. If the characters do not learn all of it from this first conversation, they can seek out the NPCs later to ask further questions.
- Goose Island: Apart from the villa, the boathouse, and a barn, there is only one cottage on the island, which belonged to a fisherman’s family. The family was living on the island when Lysander bought it and was allowed to stay. Now only the fisherman’s wife Mrs. Danielsson and her dog live in the house. Show the map of the island to the players.
- The Lysanders run a large business importing cork from Portugal to the Nordics. The cork is used not only for bottles in breweries and taverns, but also for shoe soles. August Lysander is accompanied by his son Lucius, his wife Hedwig, and their six-year-old son Alexander, who is wearing a sailor’s suit for the day.
- Hedwig Lysander (page 44) acts as hostess, as August Lysander’s wife passed away many years ago. She greets her guests politely. Every now and then she glances anxiously towards the steamboat jetty to watch her son Alexander playing with a kite.
- The Guests: In the garden, the player characters meet Nuala Fitzgerald, Florian Schiller, and Konstantin Konstantinovich, Count of Yamburg, who is cooling off under a parasol. See page 48. The Count lights up as the characters approach. “How wonderful to finally meet members of the Society. I’ve been looking forward to exchanging experiences for a long time!” Note that Count Konstantinovich is mentioned in the mystery A Winter’s Tale in the book Seasons of Mystery. If the characters have played that adventure, the Count remembers them and would like to hear all about the events at the Tammsalu Inn.
Dreams and Visions
During the player characters’ voyage and visit to Goose Island, they may be afflicted by visions and nightmares. These dreams may involve dark waters, heartbreak, and revenge. However, do not describe the image of a rusalka too clearly in the dream. To make it more personal, you can also weave a character’s trauma or dark secret into the dream. A typical nightmare has a Fear value of 1.
The Conclave
The evening after the player characters arrive at Goose Island, August Lysander begins his Conclavium Sub Rosa in the grand salon of his villa. The meeting starts with a sumptuous dinner. Lucius sabers a bottle of champagne from a winery in France with which he does business.
After dinner the group retires to the large, glazed veranda to begin their conversation in the bright early summer evening. It is ten o’clock, but the sun has not yet begun to set. The topic of the evening is pacts with supernatural beings, which the invited guests have deep knowledge of. August Lysander asks questions and listens.
If your gaming group enjoys roleplaying, you can play the conclave as a discussion of how to make and break pacts with supernatural beings, with player characters and NPCs exchanging thoughts and ideas. Alternatively, you can make the conclave more of a lecture, with the NPCs providing information that the players can use in this mystery or later in the campaign. Use the NPC descriptions on the following pages and the specific points below as needed.
- Nuala Fitzgerald tells the story of her great-aunt who asked a fairy to bring her apple orchard a good harvest. The fairy granted her wish in exchange for the first fruit to ripen on the farm each year. What the woman did not realize was that she was also promising the fairies the first children born into her family each year. Nuala’s own eldest sister disappeared from her cradle; she herself never married and does not want children of her own. Nuala believes that deals made with vaesen cannot be broken, but that the terms can be renegotiated and transferred to a vaesen with more powerful magic.
- Florian Schiller is invited to the conclave because, in addition to being a friend of Lucius Lysander, he has devoted his studies to the second part of Goethe’s play Faust, in which Dr. Faust is forgiven and admitted into Heaven. Schiller’s theory is that the ritual to the Egyptian goddess Isis in Faust actually describes encounters with powerful vaesen. He is convinced that the allegorical text contains instructions on how to break pacts with evil vaesen through a ritual and thereby save one’s soul.
- Count Konstantinovich: The Count’s contribution to the discussion is that consequences of pacts with supernatural beings that are supposed to occur when the person dies can be avoided by avoiding death itself. However, he does not want to go into detail about how this would work.
- August Lysander himself mainly listens and asks questions. During the conclave, the player characters may notice that Lysander has a gilded snuff box in his waistcoat pocket. A sharp-eyed player character (roll for VIGILANCE) may see that it is decorated with the monogram “CL.” Under no circumstances does Lysander let the player characters know what is in the snuff box. It plays no role in this mystery but becomes important later in the campaign. After the Deaths: The conclave continues during the days on Goose Island, even after the deaths begin to occur (see Countdown on page 45). At this point, however, the focus of the meetings shifts to who – or what – might be behind the murders. This is a good time to provide the player characters with clues pointing to a rusalka (see sidebar).
Rusalka
A rusalka is an undead female water spirit featured in Slavic mythology – not Norse. As such, it is not mentioned in the Vaesen art book that players may use as a resource. There are several ways to help the players understand which vaesen they may be dealing with. Use the following information as needed:
- Florian Schiller, Nuala Fitzgerald, or August Lysander points out that the deaths do not seem to fit any Nordic vaesen they know of. A lake wife is the closest they can think of, but this vaesen seems more murderous in nature.
- Count Konstantinovich informs the player characters that in his home region of Eastern Europe there are undead creatures more terrible than the Nordic ones. He suggests that they study the subject, perhaps in the library? If the players are completely stuck, Konstantinovich can simply explain that the deaths seem to be the work of a rusalka.
- The rusalka is described in Johan Egerkrans’s art book The Undead. You can let the players use this book as a resource during the mystery as there are similar works in Lysander’s library.
- If all else fails, you can have the characters make a LEARNING test to recall an old story from Kraków, Poland about a rusalka whose attacks are reminiscent of the deaths on the island.
If the player characters try to find out more about the rusalka, the chosen NPC, the book The Undead, or a particularly successful LEARNING test in the library can provide one or more of the following pieces of information:
- A rusalka is the undead spirit of a woman who has been murdered or taken her own life and seeks revenge on the living, preferably young men.
- A rusalka usually drowns its victims but is also known to tickle them to death as it laughs with delight.
- A rusalka cannot move freely on land and must always stay in or near the water.
- A rusalka has webbed feet, which can leave distinct tracks.
- Garlic, lovage, or wormwood can ward off a rusalka.
- A rusalka is a form of undead and cannot be killed, only temporarily banished. The only way to banish it permanently is to bury its remains in consecrated ground. Stats for the rusalka can be found on page 60.
Countdown and Catastrophe
As the mystery unfolds, the conflicts will escalate step by step. The following events can be used to increase the pace of the game when necessary, and to push the players toward the final confrontation. Not all steps have to occur.
Countdown
1. The rusalka drowns engineer Peter Eriksson at the boathouse. Shortly afterwards, horrified cries are heard from the steamboat jetty, where the servants or musicians find his body floating in the water. His feet are bound with long strands of seaweed and his pale face is frozen in a smile. The body is placed in the villa’s root cellar. A player character who examines the corpse and passes a MEDICINE test can conclude that the cause of death was drowning. There are no other injuries on the body. August Lysander is upset and a character who passes a VIGILANCE test hears him exclaim “Not again!” A moment later, he summons the characters and tells them that several similar deaths have occurred in the waters around the island in recent years. He suspects that something unnatural is behind these incidents and asks for their help in solving the mystery.
2. The rusalka attacks Konstantin Konstantinovich as he walks along the water’s edge, deep in thought. Suddenly, the Count is heard crying for help. The player characters can hear the screams and see him being pulled into the water and disappear into the deep. A character who swims after him notices the smiling face of a pale young woman under the surface. She quickly grabs the character’s legs and tries to pull the victim down. See stats on page 60. The lifeless body of Count Konstantinovich is found shortly thereafter and brought to the root cellar while awaiting the police. His body is also wrapped in seaweed and his face frozen in a smile.
3. Florian Schiller goes missing. No one has seen him since the night before, when one of the servants saw him walking toward Little Goose Island. If the player characters successfully OBSERVE the witness, they realize that there is something the person is not telling them, and with a successful MANIPULATION test, the witness reveals that Lucius Lysander went after Florian shortly afterwards. If the characters go to Little Goose Island, they find Florian dead on the shore with dried seaweed on his legs. If they examine his body and pass a MEDICINE test, they notice strangulation marks around his neck (which the previous victims did not have). There is no smile on his lips; rather, his face is contorted in horror. The truth is that Florian was not killed by the rusalka, but by Lucius. Suspecting that Vesper in the form of a rusalka might be behind the deaths, Florian went to Little Goose Island to find her remains and bring her peace. Lucius followed him there, and Florian confronted him. In a moment of weakness, Lucius told him the truth about Vesper’s death. Florian urged him to confess to the murder, but Lucius refused. Florian told him about rituals he had encountered in his studies. These described a way for even the damned to break curses and find salvation. Lucius was interested in the ritual but still would not confess. The conversation turned into an argument, and eventually Lucius strangled Florian. He placed seaweed on his friend’s body to make the death look like the others.
4. The servants discover that the body of Konstantin Konstantinovich is missing. The door to the root cellar where the body was kept was unlocked. A player character who passes an INVESTIGATION test notices wet footprints from the coffin to the door, where they become indiscernible. The truth is that the Count is himself a vaesen – a vampir – and woke up in the root cellar. He secretly made his way to his ship where he recovers. His ship sails off shortly thereafter.
5. Lucius Lysander performs a ritual on Little Goose Island to purge himself of guilt. If the player characters have been successful in their investigation, they may know about his plans and get to witness the ritual, which will likely be the final Confrontation of this mystery – read more on page 57. Several participants will be killed during the ritual unless the characters prevent it.
The Rusalka Attacks
In addition to the countdown, at any time during the mystery, you can have the rusalka attack a male player character who is near the water. These attacks can occur multiple times.
Catastrophe
If the player characters fail to uncover Lucius Lysander’s secret and banish the rusalka, it becomes increasingly aggressive and attacks anyone who goes near the island’s shores. Boats approaching or attempting to leave the island are inexplicably wrecked, killing everyone on board. The only exception is August Lysander’s steamer, since he is protected by his spertus (see the Leaving the Island? sidebar). In the end there are no living people left on the islet. The beautiful Goose Island becomes a deserted island that the locals will avoid for decades to come, and the stunning villa deteriorates into an eerie haunted house.
Leaving the Island?
It is impossible to leave Goose Island during the mystery, as the rusalka attacks anyone who tries. Any boat that leaves the island capsizes in a sudden gust of wind and everyone on board ends up in the water, with one or more passengers falling victim to the rusalka. The only person who can actually leave the island is August Lysander (and those in his company), who is protected by his spertus (page 6). However, he refuses to leave before the Catastrophe occurs (if it does), as he is determined to stay and defend his island.
Locations (5)
Big Goose Island is a small island near Vaxholm in the Stockholm Archipelago, about 650 meters long and 200 meters wide at its widest point. East of the main island is the uninhabited Little Goose Island, which is connected to Big Goose Island by a narrow stone embankment.
Goose Island is owned by the Lysander family and holds only a few buildings. The rest of the land is covered with forest, pastures, and orchards. Its only permanent resident is Helga Danielsson, a fisherwoman who lives in an old cottage.
The following paragraphs summarize the most important locations the player characters may explore on the island. In addition to the buildings described, there is also a barn of no importance to the mystery. See the adjacent map.
The player characters cannot leave the island until the end of the mystery – see the sidebar on page 46.
Central and Peripheral Clues
The clues that the player characters can find are divided into central and peripheral ones. Central clues are vital for solving the mystery; peripheral clues are not, but provides additional information. The players do not need to be handed central clues without effort, but there are several ways to access them in the adventure. Central clues are marked with a in the text.
Maps (5)
The Villa
On the northwest tip of Big Goose Island stands the white villa of the Lysander family, built on a slope down to the water. Like many summer homes in the archipelago, the four-story residence is made of wood with decorative glass verandas facing the water. The house is surrounded by a garden whose lilac hedges provide protection from the sea breeze, and there are several beehives in the vegetable garden.
Below the house is a steamboat jetty and a small waiting cabin where travelers can seek shelter from the rain or wind while waiting for the steamers that dock on the island a few times a week. The outhouse is located behind the villa, near the large root cellar where food and beverages that need to be kept cool are stored. The ground floor has a large entrance hall and a stairwell to the upper floors, but otherwise it mostly consists of a cellar with storage rooms. The back wall and half of the side walls face the hillside and are covered with stone. On the second floor is a large, bright kitchen with lime green wall panels. In large windows with lace curtains, there are demijohns with rum and fruit. It smells lovely, and along the wall is a large wood stove crowded with freshly baked bread, rhubarb pie, and cinnamon buns. In the middle of the kitchen is a large table where Lonni the cook works tirelessly. Adjacent to the kitchen is a hallway that leads to several guest rooms and the servants’ quarters. A hidden staircase leads from this hallway to the upper floors (see Challenges). On the third floor is the drawing room, which opens onto an elegant glass veranda. The walls of the drawing room are lined with portraits. There are several round tables with comfortable chairs and next to a bay window is a grand piano. Adjacent to the drawing room is Lysander’s library, which contains many books on vaesen, and a dining room where lunch and dinner are served. The fourth floor is the Lysanders’ private quarters, with four bedrooms, a bathroom, a private sitting room, and a large balcony. August, Lucius, Hedwig, and their son Alexander each have a bedroom here. In the stairwell, a door with a window blocks the way to this floor and is usually kept locked. Everyone in the Lysander family has a key.
Challenges
- Lucius and Hedwig are quiet and keep to themselves. If the player characters pass a VIGILANCE test, they notice Hedwig disappearing in the direction of the chapel (page 56), where she spends half an hour praying before she returns. This can happen several times.
- The servants are loyal to the Lysander family, who treat them well. The valet Karl-Axel Trygg (page 53) is particularly loyal to August and keeps a watchful eye on anyone who approaches him. However, characters who play their cards right can MANIPULATE the servants into helping them or providing information about things they have seen and heard.
- Hidden Staircase: Next to the main staircase is a hidden staircase leading from the servants’ hallway to hidden doors on the upper floors. This staircase is used by the servants to serve water, tea, and refreshments to the family. The same staircase also has an opening behind a curtain in the drawing room. A VIGILANCE test reveals that the servants appear to be using hidden doors. Using the hidden staircase requires a STEALTH test or successful MANIPULATION of the servants. Those who fail are discovered and will have to explain themselves to August.
Clues
- The Portrait: Hanging on the wall of the drawing room are three portraits: one of August, one of Lucius, and one depicting a dark-haired woman with sad eyes – this is Vesper Stiernkors (handout 2B on page 110, also available for download on the Free League website). August has decided not to take it down, against the objections of Lucius and Hedwig, as he is proud of his bond with the noble family, despite the unfortunate ending. August or the servants can tell the characters that it is a portrait of Lucius’s first wife, Vesper, who tragically passed away seven years ago. Lucius refuses to answer questions about her.
- The Valet: If the player characters question Karl-Axel Trygg after Florian Schiller’s death, he can tell them that he heard Florian and Lucius having a loud argument. If pressed (another MANIPULATION test), he may reveal that the argument was about some kind of ceremony to be held on Little Goose Island. Later in the mystery, Karl-Axel may even reveal that Lucius has asked him to attend this ceremony, which will take place shortly (see step 5 of the Countdown).
- The Housekeeper: When asked about the drownings, Moa Hermansson says that a similar death occurred a few weeks ago, when a young man drowned while bringing eggs over to Goose Island in his rowboat. Strangely, when his body was recovered, there was seaweed around his feet as if he had sunk to the bottom of the bay, and a smile could be seen on his lips. Moa explains that there have been several drownings near the island in the last seven years. She will not say anything about the Lysander family, but mentions having noticed that Count Konstantinovich does not sleep in the house but on his boat and that he does not eat much, even though she has tempted him with various delicacies.
- The Maid: Lisa Nilsdotter can provide details about Lucius and Hedwig’s romance and reveal that he intended to continue the relationship despite marrying Vesper. She is very fond of Hedwig because of how well she treats the servants.
- The Cook: Lonni Põld, who has had medical training, can reveal that Vesper came to her just before her wedding and asked for calming herbs. She seemed sad and upset.
- The library has genuine carpets, comfortable leather armchairs, and a large collection of valuable books. Most of them are about vaesen from all corners of the world and give to all LEARNING tests related to this subject. Several of the books are very old, with symbols and inscriptions in ancient languages. Here the characters can find information about the rusalka (page 43). If you have access to the book The Undead, you can let the players browse through it when the characters are in the library.
- Newspaper Clippings: On a reading table in the library is a leather folder of newspaper clippings that August Lysander has collected about his family. In the folder, the player characters can find a clipping about Vesper’s tragic death on her wedding day (handout 2C on page 111, also available for download on the Free League website).
Newspaper Clipping
Death in the Archipelago Vaxholm police report that Vesper Lysander, born Stiernkors, has died on Goose Island in the archipelago. Mrs. Lysander disappeared the night after her wedding to Lucius Lysander, son of cork magnate August Lysander. According to witnesses, she was in a confused state and went into the sea by herself. The police chief of Vaxholm does not suspect foul play.
The Burnt Page
Another drowning. Somehow V is still here, in the waters – that must be it! The drownings in recent years cannot be a coincidence. Hedwig is beside herself. She doesn’t even dare let Alexander out into the garden. What have I done? I’m damned!
Boathouse and Jetty
The boathouse has two entrances, one on land and one offshore, and the floor is open to the water. It is painted the same light color as the villa. Inside are tools and fishing equipment. It smells of tar and seawater. Lysander’s steamer Aegir is moored here when not in use. Also in the boathouse are Peter Eriksson’s quarters, a cramped little room to the right of the entrance. Along the walls are simple shelves with his belongings and some books on beekeeping and gardening.
Challenges
- Going Onboard: Sneaking aboard Count Konstantinovich’s ship requires a successful STEALTH test against his servants’ VIGILANCE. If they are discovered, the servants will try to throw them off the ship. If Konstantinovich himself is present, he will not take part in the fighting, but instead tries to talk some sense into the player characters.
Clues
- Bite Marks: If the player characters encounter the count’s servants up close and pass a VIGILANCE test, they notice that both have bite marks on their necks.
- Coffin: If the player characters search the boat, they find an ornate black coffin lined with soil below deck. If this happens after Konstantinovich has disappeared from the root cellar (step 4 of the Countdown), he will be lying here, seemingly lifeless.
The Fishing Cottage
In the center of the island is a small red cottage with white trim nestled in a lush garden. A path leads from the front door through the manicured vegetable garden and on through an opening in the lilac hedge, down to the fishing huts on the beach. Inside the cottage, a fire blazes in a simple wood-burning stove, and on a small glass veranda at the back, the fisherwoman Helga Danielsson can sit in the light of a kerosene lamp as she mends the nets in the evenings.
Challenges
- Helga is a loner and does not want to talk to the player characters. They must pass a MANIPULATION test to loosen her tongue. The better they roll and roleplay, the more they learn.
Clues
- Vesper’s Death: The fisherwoman can tell the player characters about Lucius’s first wife, Vesper, and her tragic passing. Helga personally heard the weeping Vesper pass by her cottage on the way to Little Goose Island on her wedding night seven years ago. She was sobbing loudly. A moment later, Helga heard the footsteps of another person on the path behind the high hedge, but did not see who it was.
- The Drownings: Helga is convinced that the drownings are the work of a vaesen. She explains that fishermen in the area have occasionally encountered lake wives, but she cannot reconcile the murders with what she has been told about them.
- Lysander’s Background: Helga can also reveal that August Lysander’s real name is August Torstensson and that he came from a poor working-class family. He earned his living as a laborer and occasionally shipped Helga’s fish to Vaxholm. Karl-Axel Trygg – now August’s valet – was his best friend at the time. When August was in his 30s, he unexpectedly moved to Stockholm. A few years later he returned to Goose Island, now a wealthy businessman. He told Helga that he had bought all of Goose Island but would let her stay in the cottage for a modest rent. The villa and boathouse were built the following year.
Chapel
In a grassy area only a stone’s throw from the villa sits a small wooden chapel, painted white, with room for about twenty people. It is said that August Lysander had it built at the request of his daughter-in-law Hedwig, who is deeply religious.
Challenges
- Hedwig: Here the player characters may encounter Hedwig, either by chance or by following her here from the villa. She is upset, especially after the first death, but can be calmed down with an INSPIRATION test. See Clues.
- Burial: If the characters find the rusalka’s remains on Little Goose Island (page 57) and bury them here, the rusalka will be at peace. See Confrontation.
Clues
- Hedwig’s Story: If the characters manage to calm Hedwig down, she pours her heart out to them. She tells them about the deaths on the island and her belief that the island is cursed. She is terrified that her son Alexander will be the next victim. If pressed (MANIPULATION), Hedwig reveals that she thinks the curse began when Lucius’ first wife, Vesper, took her life on the island seven years ago. Hedwig now believes that her feelings for Lucius drove Vesper mad and that the curse is therefore her fault.
Little Goose Island
Big Goose Island and Little Goose Island are connected by a narrow stone embankment with a footpath on it. There are no buildings on Little Goose Island, just a place for Midsummer celebrations. Midsummer is still a few weeks away and last year’s withered maypole is still there. There is also a small beach hut and a bay with a shallow beach. The rest of the island is covered with forest and great thickets of blackthorn.
Challenges
- The Rusalka: This is the rusalka’s killing ground. Player characters who pass a VIGILANCE test can catch glimpses of her from a distance, even during the day. She walks along the beach and appears to be combing her hair. If the characters approach her, she turns around and dives into the water. If a male character visits Little Goose Island alone, the rusalka will attack him. See stats on page 60.
Clues
- Footprints: There are strange footprints in the sand on the beach. A successful LEARNING test reveals that they seem to come from some kind of waterfowl with webbed feet, although they are remarkably large. These are the rusalka’s footprints.
- Comb: A player character who investigates the beach and passes an INVESTIGATION test finds a comb in the sand. Stuck in the comb is a tuft of dark hair and a piece of skin. This is the comb that Vesper wore during her wedding and that the rusalka is using to comb its hair.
- Remains: Half-buried in mud and hidden in the reeds are Vesper’s remains. A skeleton is all that is left, but pieces of her wedding dress can still be seen. Her remains can only be found if Lucius points out the place where Vesper died or if the player characters spend several hours actively searching the reeds around Little Goose Island. One INVESTIGATION test is allowed per hour until the remains are found. The rusalka will take any opportunity to attack characters moving in the reeds.
Cast
Hedwig Lysander p.44
“The Lord is my strength and song.” Hedwig Lysander has long, blonde, pinned-up hair and kind blue eyes. She wears a light summer dress and pearls around her neck. She is well-liked by the servants because she treats them well, unlike many other upper-class families they have worked for. She is also proof that even someone from humble origins can succeed in life.
Hedwig came to live with the Lysanders when she was 17, after her parents died of a fever. She was literate and good at sewing, so her aunt arranged for her to be a maid in Stockholm instead of working at the spinning mills of Norrköping where her aunt lived.
Hedwig and Lucius got to know each other after his mother died. It was love at first sight, and they corresponded frequently while he was studying in Leipzig. When he returned home after four years at university, they professed their love for each other. They asked for permission to marry, but August refused, determined that his son would marry into a fine Stockholm family.
Things suddenly changed when Vesper died and it became known that Hedwig was pregnant. August saw no alternative but to let them marry. Hedwig does not know that Lucius murdered Vesper, but feels guilty as she suspects that Vesper drowned herself because of her relationship with Lucius. This guilt is exacerbated by Hedwig’s deep faith, and she visits the chapel (page 56) every day to ask for forgiveness.
Hedwig’s son Alexander is the apple of her eye. Because of the drownings in recent years, she is terrified that the boy will go too close to the water.
Lucius Lysander p.44
“Family honor above all.”
Lucius Lysander is just over 30 years old and works as a lawyer in Stockholm. He has fair hair with long bangs, blue eyes, and clean-shaven cheeks. Lucius wants nothing more than to please his father and for their newly rich family to be accepted into Stockholm’s high society.
August sent Lucius to the University of Leipzig for a classical education. During his studies, he became close friends with Florian Schiller as they were members of the same student organization, the Korps Saxonia Leipzig.
When August urged Lucius to court Vesper Stiernkors, he naturally did his duty to the family. But he was burdened with guilt toward Hedwig, whom he had known and loved since they were teens. When Vesper threatened to divorce him, Lucius snapped. He barely remembers what happened and is deeply troubled by his unpremeditated murder of Vesper, but he is determined to keep it together so as not to disgrace the family name. He does long sessions of gymnastics in the mornings to alleviate his anxiety.
Nuala Fitzgerald p.46
“To prevent a child from accidentally wandering into the realm of the fairies, spin a woolen thread soaked in mint or tobacco and tie it around the child’s wrist.” Nuala Fitzgerald is a 45-year-old woman with curly dark brown hair and a searching gaze. She wears simple, practical clothes. Nuala lives in Vermont, USA, where her sister runs an orchard supplying fruit to nearby factories. Their harvests are always more plentiful than others in the area, and the fruit is of the highest quality.
Nuala has roots in Ireland and her family has been making deals with the fairies on their land for generations. They have developed a language of little rituals through which favors can be requested in exchange for certain items. The rituals are passed down from generation to generation. Nuala has gathered knowledge about the rituals from her own family as well as other families in the area around her ancestral home, and now travels around Europe giving talks about her book Deals with Fairies and Little People – a Handbook.
Nuala sees the rituals as a language through which humans can communicate with vaesen without meeting them and speaking to them directly, which would be very dangerous. Fairies and little people have their own view of the world and what constitutes a fair trade. They also have their own way of interpreting what is said, and a single word out of place can have terrible consequences.
The Tale of Faust
The legend of Faust dates back to the Middle Ages. Popularized by Christopher Marlowe and others in the 17th century, it was one of the first depictions of a pact with the Devil. Johann Wolfgang von Goethe’s play was inspired by Marlowe’s work and consists of two parts. The first part is a theatrical classic and has also been made into an opera.
It tells the story of Dr. Heinrich Faust, a philosopher and metaphysician in search of truth and knowledge, who has now grown old and disillusioned. In desperation, Faust makes a pact with the Devil, Mephistopheles, who promises him boundless knowledge and pleasures in exchange for his soul. Faust experiences both great success and personal disaster, and his relationships, especially with the innocent Gretchen, lead to tragic consequences.
The second part of Faust, published in the year of Goethe’s death, focuses on the metaphysical and mythological planes. In the first verses of the book, Faust wakes in a field where fairies dance in a circle. The work depicts a new cycle of supernatural adventures in which Faust encounters divine beings.
The final verses refer to rituals described in the Mysteries of Isis. These rites were believed to guarantee that the initiate’s soul would be transported to a blissful afterlife with the help of the goddess. In the ritual, the initiate undergoes an elaborate purification process before descending into the innermost part of the Temple of Isis, where he or she goes through a symbolic death and rebirth and has an intense religious experience, seeing the gods in person.
Florian Schiller p.47
“Salvation lies in the pursuit of transcendence
– that is the crux of the matter.” Florian Schiller is a poet and literary historian who studied with Lucius Lysander at Leipzig University. Florian has curly dark hair and intense light gray eyes in a handsome face. He is thin and wears the latest fashion. His purple leather-bound notebook, full of jotted-down thoughts and ideas for poems, is always resting on his lap.
Florian has been a close friend of Lucius Lysander since they were students. He has a deep interest in the supernatural and spiritual. The primary focus of Florian’s studies has been stories about Dr. Faust, who was said to have sold his soul to the Devil. The German writer Goethe drew inspiration from the story when he wrote his play Faust (see adjacent sidebar).
Karl-Axel Trygg p.53
“August Lysander is a great man.” Karl-Axel Trygg was a good friend of August Lysander, who went by August Torstensson at the time (page 6), in his youth in Vaxholm. He has been the Lysander family valet for decades, ever since August made his fortune. He is fiercely loyal to August and will do anything to defend him – even against his own son Lucius, whom Karl-Axel considers a useless wastrel. Karl-Axel Trygg is almost 60 years old, sycophantic towards August Lysander but haughty towards everyone else.
Servants p.53
“They’re good to us here. There’s meat
and salmon at least once a week.” In addition to valet Karl-Axel Trygg, there are three servants in the house. They serve the Lysanders and go with the family to the archipelago every summer. Some of them were placed with wealthy families by their parents at an early age to work for food and shelter. They would rather work hard than starve at home in their own families’ cold, cramped rooms in Stockholm’s working-class neighborhoods. Several of them draw hope from the fact that Hedwig, who came to the island as a maid, has now become part of the Lysander family. Moa Hermansson: A feisty 45-year-old housekeeper who runs the household impeccably. Lisa Nilsdotter: A maid who served along with Hedwig. Lisa is 22 years old and has been with the family for six years. She has straight, light brown hair and a freckled face. Lonni Põld: A cook in her 60s with roots in Estonia. She has curly white hair pulled back into a thick bun, strong gnarled hands, and a friendly face with smile lines. She cooks delicious food and is usually found in the kitchen. If you need stats for the servants, use the following for all of them:
- August’s Bedroom: There is a bottle of laudanum drops on the bedside table. Player characters who pass a MEDICINE test will know that these are used for insomnia and anxiety.
- Lucius’s Diary: A player character who sneaks into Lucius’s bedroom and passes an INVESTIGATION test finds Lucius’s diary in a hidden compartment in his desk. It can also be found if the character actively looks for a hidden compartment in the desk. The diary describes his courtship of Vesper and how he was torn between his duty to his family and his love for Hedwig. The last page of the diary has been torn out.
- The Burnt Page: A partially burnt page from the diary can be found in the room’s tiled stove (handout 2D on page 111, also available for download on the Free League website). The page can be found with another INVESTIGATION test or by actively searching the stove.
Peter Eriksson p.54
Engineer Peter Eriksson is 25 years old, with blonde hair and brown eyes. He is a trained sea-captain working as a steam engineer. He drives August Lysander’s steamer, looks after the Lysander family’s garden and beehives, and sometimes takes the rowboat to Vaxholm on small errands for the family. Peter lives in a small side room in the boathouse.
Fisherwoman Helga Danielsson p.55
“All fishermen know there are things in the deep than we can’t even imagine.” The fisherwoman can be seen walking around the island in the early mornings with her big shaggy dog. Helga Danielsson is a quiet woman in her 70s. She has a face that looks grumpy at first glance but breaks into a friendly smile when she looks up. Her hair is short and gray, her body bent but strong, and her nimble, tanned hands fly over the meshes as she mends her nets.
A widow for many years, Helga wears her husband’s wedding ring on a chain around her neck. Her two sons have left Goose Island for jobs in Stockholm and only come out to visit her at Christmas and Easter. Neither of them wanted to take over the fishing business, so Helga runs it herself, selling her fish to Lysander and at the market in Vaxholm.
Konstantinovich’s Servants p.55
“…”
Count Konstantinovich’s ship is moored at the jetty in front of the boathouse. The crew consists of two servants. They are quiet and pale and keep to themselves, usually below deck. They do not speak Swedish and refuse to answer questions or let the player characters on board. The morning-averse count sleeps on his ship during the visit to Goose Island.
Handouts (15)
Handouts print at the back of VAE CMN covering all of its mysteries — click to reveal one to the players.
Confrontation
p.57The only way to bring peace to the rusalka and prevent further deaths is to find Vesper’s remains and bury them in consecrated ground – that is, at the small chapel next to the villa. However, the way there can be difficult, and the player characters’ investigation can have many different outcomes. Some possibilities are listed below:
- The player characters realize which vaesen they are dealing with and lure the rusalka out on Little Goose Island. They can fight her, but even if they win and banish her temporarily, she will soon be back.
- The player characters figure out that the rusalka is connected to Lucius Lysander and confront him. If they have overwhelming evidence and pass a MANIPULATION test, Lucius breaks down and confesses. He can then show them where to find Vesper’s remains.
- The player characters realize that they need to find Vesper’s remains, but fail to make the connection to Lucius or get him to confess. They can still find the remains, but only after a long search in the reeds around Little Goose Island, and at great risk of being attacked by the rusalka (page 60).
The Isis Ritual
A powerful final scene for the mystery could be the ritual that Lucius Lysander wants to perform on Little Goose Island to banish the rusalka. He stole the instructions for the ritual from Florian Schiller. The ritual does not work, but Lucius does not know that, and this is a good opportunity for the player characters to confront him.
The ritual is step 5 of the Countdown (page 45). The valet Karl-Axel Trygg may already have told the characters about the “ceremony”, or they may hear music and see the glow of torches from Little Goose Island one evening.
If they go there, they will see Lucius Lysander in the open festival area by the beach, standing by an open wooden coffin in a circle of torches. He is wearing a long white robe and holding a notebook. Next to him is Karl-Axel Trygg and a serious-faced musician playing the violin. In the torchlight, Lucius reads from his notebook in a trembling voice: “O Isis, I breathe thy sweet breath. I behold thy beauty in all things.
May my flesh be rejuvenated through love of thee.
Give me thy hands that hold thy soul, that I may receive it and live anew.
Call my name unto eternity and grant me thy holy grace!
Ar eq-kua er seta
Ah eh-he hah Tet hru ent Iset,
Nuk kshesev neseni t’a pa ma-ehti.” Then Lucius walks resolutely to the open coffin and calls out to the new moon: “I have entered into the sacred mysteries on the day of Isis,
Goddess, help me drive back disaster and lead me to grace and truth.”
The Rusalka Appears
Lucius lies down in the coffin and closes his eyes. The music stops and silence falls over the clearing. Karl-Axel makes the sign of the cross. Suddenly a splash is heard from the shore. The water ripples as a woman’s head appears from the sea.
Lucius rises from the coffin and takes a few hesitant steps toward the beach. “Oh, goddess – you have come! Isis? Do my eyes fail me…? Vesper?”
The rusalka steps into the torchlight, revealing her true form – a fish-eaten corpse with dead eyes, her long, dark hair partially torn and hanging in stinking strands. She still wears what is left of her wedding dress with a veil of seaweed. Long, sharp claws protrude from her fingers. All player characters who have not previously encountered the rusalka must make a Fear test against Fear value 2.
Unless the characters immediately intervene, Karl-Axel Trygg tries to stop her but is tossed aside like a rag doll by the rusalka, leaving him unconscious on the ground. (He should preferably not die here, as he returns later in the campaign.) She then proceeds to rip out the musician’s throat, blood spurting everywhere. Then she kills Lucius, unless the characters stop her. Lucius’s Confession: When Lucius sees the rusalka and recognizes her as Vesper, he breaks down and confesses to killing her – assuming the rusalka does not kill him first. If he survives, he can tell or show the player characters where Vesper’s remains can be found (page 57). The Rusalka Defeated: If the rusalka is Broken in combat, she flees into the water and returns after a few hours. She will continue to haunt the island’s shores even after Lucius’s death – the only way to
permanently banish the rusalka is to bury her
remains at the chapel (however, see the Alternative Ending sidebar).
Burying Vesper
The only consecrated ground on Goose
Island is the grassy area around the
chapel (page 56). If the player
characters find Vesper’s remains on
Little Goose Island, they can bury
them here. Feel free to play this out as
a moving scene. August Lysander will participate if asked, as will
Hedwig and Lucius if he
is still alive. If Lucius is
dead when this happens, a sigh of relief
sweeps over the island.
The mystery is over.
Lucius is Alive? If Lucius Lysander is alive when the remains are buried, the players may think the mystery is over, but that is not the case – the rusalka’s rage against Lucius is so great that she refuses to rest until he is dead. She will keep tormenting the island until Lucius is killed or forced to confess his crime.
Lucius’s Fate
When Lucius’s crime is exposed, he agrees to turn himself in to the police. The Vaxholm police station is alerted and soon two policemen come rowing to the island. Lucius lets himself be handcuffed while August looks on with a grim expression.
The police boat leaves the island, but just a few dozen meters from the shore there is a sudden gust of wind that overturns the boat. Before anyone can come to the rescue, Lucius disappears into the deep. The policemen make it back ashore, but Lucius Lysander is never seen again.
After this aftermath the mystery is over, provided Vesper’s remains have been found and buried at the chapel – otherwise she will continue to attack people on the island until that happens (however, see the Alternative Ending sidebar).
Alternative Ending
If you are short on time, or if the players do not find (or even care to look for) Vesper’s remains, you can still end the mystery once Lucius has met his fate. In that case the rusalka is not permanently banished, but she abandons Goose Island for the time being and the player characters can leave the island.
Aftermath
p.59If the player characters uncover the truth about Vesper’s death, they will have averted the Catastrophe and successfully solved the mystery. They should also receive additional experience points if they:
- Contributed their own stories during the conclave.
- Realized that Konstantin Konstantinovich is a vaesen.
- Buried Vesper’s remains in consecrated ground. Once the rusalka is banished, peace is restored to Goose Island. Despite his terrible grief, August Lysander thanks the player characters for their efforts and says he hopes to see them again.
Song to the Moon - Handouts
p.1092A: The invitation from August T. Lysander
FROM THE OFFICE OF Lysander Cork Factories Inc.
Nº 20 Shipside St., Stockholm
Dear friends,
I hope it’s not presumptuous of me, but after our collaboration this autumn, I do consider you good friends. To thank you for your efforts in solving the murder of Sverker von Essen, I hope you will accept my invitation to a few days of well-deserved recreation in the beautiful archipelago. My steamer Aegir departs from the Grand Hotel Quay in Stockholm tomorrow at four o’clock.
Besides you, I have invited other individuals with knowledge of the occult to a private conclave, where we will discuss matters of concern to us all. You may have heard of Konstantin Konstantinovich, Count of Yamburg? The ethnologist Nuala Fitzgerald and the poet Florian Schiller will also be present.
I look forward to seeing you on Goose Island!
Yours sincerely,
August T. Lysander
2B: The portrait of Vesper Stiernkors
[Full-page portrait illustration; no accompanying printed text.]
2C: The newspaper clipping
Death in the Archipelago
Vaxholm police report that Vesper Lysander, born Stiernkors, has died on Goose Island in the archipelago. Mrs. Lysander disappeared the night after her wedding to Lucius Lysander, son of cork magnate August Lysander. According to witnesses, she was in a confused state and went into the sea by herself. The police chief of Vaxholm does not suspect foul play.
2D: The burnt page
Another drowning. Somehow V is still here, in the waters – that must be it! The drownings in recent years cannot be a coincidence. Hedwig is beside herself. She doesn’t even dare let Alexander out into the garden. What have I done? I’m damned!














