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Rules › C–D
In this chapter (159)
  • Combat Turn
  • Change Posture
  • Do Nothing
  • Concentrate
  • Crouching
  • Deceptive Attack
  • Dodging
  • Damage and Injury
  • Dodge and Drop
  • Damage Resistance and Penetration
  • Damage Roll
  • Corrosion
  • Critical Hits
  • Critical Hits and Misses
  • Critical Success on Defense Rolls
  • Critical Misses
  • Change Posture
  • Direction of Travel
  • Defending Against Attacks from the Side
  • Defending in Tactical Combat
  • Close Combat
  • Defending Against Attacks from the Back
  • Defense in Close Combat
  • Direction and Turning Radius
  • Decelerating
  • Cavalry Weapons
  • Deciding Where to Attack
  • Defending Your Weapon
  • Combat At Different Levels
  • Choke Hold
  • Cloaks
  • Dirty Tricks
  • Cover
  • Crossbows
  • Cone Attacks
  • Dissipation
  • Demolition
  • Cannon Fodder
  • Cinematic Combat Rules
  • Cinematic Explosions
  • View all 159 in Rules →

C–D

  • Combat Turn
  • Change Posture
  • Do Nothing
  • Concentrate
  • Crouching
  • Deceptive Attack
  • Dodging
  • Damage and Injury
  • Dodge and Drop
  • Damage Resistance and Penetration
  • Damage Roll
  • Corrosion
  • Critical Hits
  • Critical Hits and Misses
  • Critical Success on Defense Rolls
  • Critical Misses
  • Change Posture
  • Direction of Travel
  • Defending Against Attacks from the Side
  • Defending in Tactical Combat
  • Close Combat
  • Defending Against Attacks from the Back
  • Defense in Close Combat
  • Direction and Turning Radius
  • Decelerating
  • Cavalry Weapons
  • Deciding Where to Attack
  • Defending Your Weapon
  • Combat At Different Levels
  • Choke Hold
  • Cloaks
  • Dirty Tricks
  • Cover
  • Crossbows
  • Cone Attacks
  • Dissipation
  • Demolition
  • Cannon Fodder
  • Cinematic Combat Rules
  • Cinematic Explosions
  • View all 159 in Rules →

Close Combat

Basic Set: Campaigns · p.391

Open source p.391 ↗

“Close combat” is any situation in
which you occupy the same hex as
your foe or try to move through his
hex. Use the rules given under Evading
(p. 368) and Unarmed Combat (p. 370)
in Chapter 11, but with the additions
below.

← Pop-Up Attacks Defending Against Attacks from the Back →