Choke Hold
Basic Set: Campaigns · p.404
Open source p.404This Judo and Wrestling technique
involves locking one forearm around
the target’s neck and applying pres-
sure to the windpipe. The more the
victim struggles, the tighter the choke
becomes. This can quickly subdue an
opponent.
To apply a choke hold, you must
grapple your victim from behind using
both hands. Treat this as a normal
grapple (see Grappling, p. 370), but
roll against your Judo at -2 or
Wrestling at -3 to hit. A victim who is
aware of you may attempt any legal
defense, but suffers the usual penalties
for an attack from behind.
On your foe’s next turn and on sub-
sequent turns, he may attempt to
break free. You are at +5 in the Quick
Contest. But note that you control
your victim’s neck and head – not his
arms and legs. He can attack you with
a Wild Swing (p. 388), Back Kick
(p. 230), etc., at the usual -4 for being
grappled.
On your next turn – and on each
turn thereafter, until your foe breaks
free – your victim loses 1 FP, per
Suffocation (p. 436). If you wish, you
may choke him for crushing damage
at the same time (see Actions After a
Grapple, p. 370), and get +3 to ST for
this purpose.