Dissipation

Basic Set: Campaigns · p.413

Open source p.413

Certain cone and area attacks dissi-
pate with distance. This is common for
realistic wide-area beam weapons and
area-effect burning attacks. Attacks
with
the
Dissipation
limitation
(p. 112) also use these rules.
You can deliberately attack an area of ground with
an area-effect or explosive attack. For a Molotov cock-
tail, grenade, etc., this means you lobbed it in a high
When an area-effect, cone, or explosive attack miss-
es its target, it’s important to know where it actually
ends up!
If you fail your attack roll, you missed your target
by a number of yards equal to your margin of failure,
to a maximum of half the distance to the target (round
up). If the enemy dodges, use his margin of success to
determine distance instead.
Exception: If your target was flying or underwater,
or you’re using the Artillery or Dropping skill to fire
upon or bomb a target you can’t see, you miss by yards
equal to the square of your margin of failure. This does
not apply to a dodge.
To determine the direction of your miss, roll one
die. Take the direction you are facing as a roll of 1, 60°
clockwise (the next facing, on a hex map) as a roll of 2,
and so on. Your attack misses in that direction, by the
number of yards determined above.
In the case of a damaging attack
(e.g., Innate Attack), damage declines
with the target’s distance from the cen-
ter of the area or the apex of the cone.
For a cone, divide damage by the
cone’s width in yards at the target’s