Follow the Leader

Basic Set: Campaigns · p.493

Open source p.493

If the players select a leader,
the leader should speak for the party,
telling the GM what they are doing –
except in emergencies. Then, it’s every
man for himself. The leader can
give orders, but he cannot enforce
them unless his character can enforce
them in the game world. If the leader
appeals
to
you
for
help,
tell
him, “You’re the leader. You keep
discipline.”