Ending a Play Session
Basic Set: Campaigns · p.498
Open source p.498At the end of each play session, the
GM should do the following:
Discuss the adventure with the play-
ers. What went right and what went
wrong – and why? If the session was
part of a continuing campaign, the
GM should be careful not to give away
any secrets!
Award character points for good
play (see below).
File away the play material. NPC
records, GM Control Sheet, etc. will all
be useful later – be sure to keep track
of them! You can often “recycle” NPCs
in later adventures.
Plan the next session with the play-
ers. This is especially important in a
continuing campaign. Decide where
the game will take up next week, how
much game time will have passed, and
anything else that the players need to
know before the next session starts.