High-speed Movement

Basic Set: Campaigns · p.394

Open source p.394

It’s possible to go so fast that you
can’t easily stop or change course.
Such “high-speed movement” occurs
whenever
your
present
velocity
exceeds your Basic Move. These rules
apply equally to living beings and to
fast-moving vehicles.
You may decide to accelerate to
high speed at the end of any turn dur-
ing which you’ve moved your full
Basic Move – modified for encum-
brance, if any – in one direction, more
or less (no more than one 60° turn).
You must have taken either a Move or
a Move and Attack maneuver that
turn, and you must be standing up.
Once you switch to high-speed
movement, you move as described
under Sprinting (p. 354). You may
start the next turn with a velocity up to