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Rules › G–H
In this chapter (55)
  • G-Increments and Attribute Penalties
  • Hiking
  • Holding Your Breath
  • Hearing
  • Hearing Distance Table
  • Hit Location
  • Grabbing
  • Grappling
  • Half Damage (1/2D) for Ranged Weapons
  • Hurting Yourself
  • Hexes
  • Hitting the Wrong Target
  • High-speed Movement
  • High-Speed Flying and Swimming
  • Height Difference
  • Hit Location
  • Grappling and Hit Location
  • Hit Location for Non-Humanoids and Vehicles
  • Garrotes
  • Hand Grenades
  • Harpoons
  • Guided Weapons
  • Guided and Homing Weapons
  • Homing Weapons
  • General Injury: Lost Hit Points
  • High HP and Healing
  • Hiking
  • Getting Up Early
  • Hazardous Atmospheres
  • Hit Location from a Fall
  • Gravity and Acceleration
  • Heat
  • High Acceleration
  • Hallucinogens
  • How GURPS Works: Character Templates Aren’t Rules!
  • Heroic Knight
  • How Do They Think?
  • Ground Vehicle Table
  • Ground Travel
  • Gadgeteering
  • View all 55 in Rules →

G–H

  • G-Increments and Attribute Penalties
  • Hiking
  • Holding Your Breath
  • Hearing
  • Hearing Distance Table
  • Hit Location
  • Grabbing
  • Grappling
  • Half Damage (1/2D) for Ranged Weapons
  • Hurting Yourself
  • Hexes
  • Hitting the Wrong Target
  • High-speed Movement
  • High-Speed Flying and Swimming
  • Height Difference
  • Hit Location
  • Grappling and Hit Location
  • Hit Location for Non-Humanoids and Vehicles
  • Garrotes
  • Hand Grenades
  • Harpoons
  • Guided Weapons
  • Guided and Homing Weapons
  • Homing Weapons
  • General Injury: Lost Hit Points
  • High HP and Healing
  • Hiking
  • Getting Up Early
  • Hazardous Atmospheres
  • Hit Location from a Fall
  • Gravity and Acceleration
  • Heat
  • High Acceleration
  • Hallucinogens
  • How GURPS Works: Character Templates Aren’t Rules!
  • Heroic Knight
  • How Do They Think?
  • Ground Vehicle Table
  • Ground Travel
  • Gadgeteering
  • View all 55 in Rules →

Height Difference

Basic Set: Campaigns · p.398

Open source p.398 ↗

A cavalryman on horseback is
effectively three feet above a standing
foe. See Combat at Different Levels
(p. 402).

← Flying Combat Hit Location →