Alchemical Items (Overview)
Vagabond Core Rulebook · p.83
Open source p.83Alchemical Items
Alchemical Items all occupy 1 Slot and are single-use unless otherwise stated. If used for an attack, they do so as a Crude Weapon with the Thrown Property. If thrown, the container breaks.
A. Item Descriptions
Alchemical items have a classification, which detail how the item is used:
Acid: Corrosive substances.
Concoction: General substances.
Explosive: Bombs and combustibles.
Oils: Coats a Weapon, up to 5 ammo, a 5-foot square, or a Small to Large Being. Coating lasts one Shift, or until another oil is applied.
Poisons: Affect a Target that is subjected to it in indicated ways. A weapon coated with it remains coated until it hits with an Attack or up to a Shift (whichever comes first).
Potions: Concoctions that cause magical effects when consumed.
Torch: Provides Near Light for 1 hour.
Acid, Basic A. ITEM
Corrosive liquid that eats away at matter. A Target hit with it takes damage and is Burning (C).
Acid, Defoliator A. ITEM
Vile blighting acid. A hit Target takes damage, plus Burning (C) if made of wood or plants. If the Target is a point, all natural plants Close to it immediately die. If the Target is a non-Relic, the acid destroys a 1-foot circle of it down 1-inch deep, causing the following if it is Armor or a Weapon:
- Armor is reduced by 1, breaking at 0.
- Weapons reduce their damage die by one
size until repaired. If the damage die is a when this happens, it is destroyed.
Acid, Green Slime A. ITEM
Contains a green slime (p. 173).
Acid, Oxidizing A. ITEM
Rapidly rusting acid. A hit Target takes damage, plus Burning (C) if made of metal. If the Target is a non-Relic, the acid destroys a 1-foot circle of it down 1-inch deep, causing the following if it is Armor or a Weapon:
- Armor is reduced by 1, breaking at 0.
- Weapons reduce their damage die by one
size until repaired. If the damage die is a when this happens, it is destroyed.
Adhesive A. ITEM
A sticky substance used to adhere materials together. The adhesive can be used on an unsecured Object weighing 10 pounds or less to bond it to anything weighing 10 pounds or more, securing it.
Alchemist’s Fire A. ITEM
A flammable, tar-like fluid that ignites when exposed to oxygen, dealing damage and Burning (C) a hit Target.
Alkahest A. ITEM
When poured on or within an Alchemical Item, the item is reduced back to its raw materials after 1 minute.
Antitoxin A. ITEM
Removes the Sickened Status from the consumer.
Candle, Basic A. ITEM
Acts as a torch, but its Light only sheds out to Close.
Candle, Calming A. ITEM
Acts as a torch, but its Light only sheds out to Close. The air in the Light is filled with a fresh, crisp odor. Those in its Light gain Favor on Saves against Berserk or Frightened.
| Type: Acid |
| Type: Concoction |
| Type: Explosive |
| Type: Acid | Type: Concoction |
| Type: Acid | Type: Concoction |
| Type: Torch |
| Type: Torch |
| Type: Acid |