Gear
Vagabond Core Rulebook · pp.74–75
Open source p.74Gear
Gear includes all of the Items you can carry with you and Equip in the game. This covers most conventional Gear the typical Hero will likely find in a well-stocked market and use often on their adventures. This chapter is by no means comprehensive, and your Gear isn’t limited to what’s in here. Should you want to take an Item that isn’t covered here, feel free to use the following guidelines to do so.
Real-World Items
If you want to take a real-world Item that isn't listed here and that the GM approves, you can determine it's cost in Silver by finding its price in USD. USD to Silver is a 1-to conversion.
Inventory Slots
Your Inventory Slots indicate the amount of Items you can carry, your number of which is equal to (8 + Might). If your Inventory Slots are full, you can't take the Rush Action. The number of Slots an Item occupies follows these general guidelines: Coins don't count as Items for the purposes of Item Slots. Loot to your heart's content. A set of clothing doesn't count against your Slots when worn (Armor isn't considered clothing).
| Slots Description | |
|---|---|
| 0 | 1 to 10 of this only occupies 1 Slot. |
| 1 | It can be carried in one hand. |
| 2 | It requires two hands to carry. |
| 3 | It requires two hands to carry, and is heavy. |
Starting Packs
You can choose any pack you like, but the Classes list recommended Starting Packs in their "Playing" section at the start of the Class description. Each pack spends the 3g, with remaining Wealth listed. In addition to the Items listed, each Starting Pack also includes a backpack, bedroll, 5 days of rations, 2 torches, and a waterskin. You are assumed to begin the game with at least one set of casual clothes and a pouch, which don’t count against your Starting Wealth. STARTING PACKS
| d66 | Starting Pack Items | Wealth | |
|---|---|---|---|
| 1 | 1 2 3 4 5 6 | Alchemist alchemy tools, materials (1g), l. armor Assassin alchemy tools, materials (1g), dagger (2), basic poison, l. armor Astronomer trinket, telescope, astrolabe, map case Blacksmith warhammer, h. armor, blacksmithing tools, materials (50s) Bounty Hunter rifle, handgun, box of bullets, rope, manacles, lockpicks (3), l. armor Brawler caestus (2), m. armor, tankard | 87s 60s 7s 47s 15s 1g 46s |
| 2 | 1 2 3 4 5 6 | Charlatan club, dagger, l. armor, loaded dice, playing cards Conman dagger (2), l. armor, loaded dice set, marked deck Cook cooking tools, ingredients (1g), flour bag, mess kit, iron pan Courtesan perfume, dagger (2), makeup kit, bottle of common wine Devout trinket, incense (20 sticks), l. armor, holy water, anointing oil Entertainer shortsword, l. armor, costume, lute | 2g 34s 1g 50s 76s 1g 63s 91s 61s |
| 3 | 1 2 3 4 5 6 | Envoy shortsword, l. armor, scroll case, quill and ink, parchment (10) Fortune Teller trinket, tarot cards, dagger (2), l. armor Gladiator shortsword, buckler, l. armor Hermit staff, herbalism tools, materials (50s), hooded lantern, tarot cards Highwayman sawed off shotgun, box of shells, l. armor, dagger (2) Investigator handgun, box of bullets, dagger (2), magnifying glass, l. armor | 1g 45s 1g 15s 1g 65s 1g 5s 45s 1g 15s |
| 4 | 1 2 3 4 5 6 | Knight longsword, standard shield, h. armor Mage trinket (2), robe, blank book, scribe tools Miner light hammer (2), pickaxe, jeweler tools, l. armor Monk katar (2), staff, l. armor Musician lute, sheet music book, shortsword, l.armor Noble shortsword, handgun and bullets, formal clothes, mirror, signet ring | 20s 31s 1g 55s 1g 85s 75s 5s |
| 5 | 1 2 3 4 5 6 | Nomad staff, dagger (2), shortbow, quiver Occultist trinket, dagger (2), herbalism tools, materials (1g) Physician med kit, herbalism tools, materials (50s), antitoxin (2) Scout longbow, quiver, l. armor, compass Seaman handgun, box of bullets, shortsword, l. armor, net Sellsword longsword, buckler, m. armor | 1g 75s 65s 35s 1g 25s 1g 55s 95s |
| 6 | 1 2 3 4 5 6 | Sentinel greatshield, h. armor Spy dagger, garrote, makeup kit, l. armor, formal clothes Trapper longbow, quiver, hunting trap, leatherworking tools, l. armor Tinker tinker tools, materials (1g), crossbow, bolt case Warrior greataxe, javelin (2), l. armor Watchman club, light crossbow, bolt case, m. armor, hooded lantern, oil | 35s 1g 55s 24s 60s 74s 33s |
Tables on pp.74–75 (1)
Starting Packs
No table.