Armor & Weapons

Vagabond Core Rulebook · pp.76–78

Open source p.76

Armor & Weapons

Armor

Armor grants you its Armor Rating if yours was previously lower. If your Might is not at least equal to the score shown, you are Restrained by wearing it.

Light: Leather, hide, padded.

Medium: Chain, scale.

Heavy: Plate, splint.

Equipping Armor

Equipping or unequipping Armor requires a Scene (10 minutes) to complete.

Weapons

Attacks are made with equipped weapons. Changing weapons requires either an Action or skipping your Move. Weapons have the following characteristics:

Properties: Change or restrict attacks.

Range: Its maximum Distance to attack.

Grip: How the Weapon is held to attack. WEAPON PROPERTIES GRIP

Dual-Wielding

While you have two weapons equipped, you can skip your Move to make an attack with the off-hand Weapon. CRUDE WEAPONS If attacking with an Item that isn't a conventional weapon, use the stats for a comparable weapon (such as a chair leg club, or a curtain rod staff). These attacks have a penalty to damage and can use Craft for the Attack Check. AMMUNITION You don't track every piece of mundane ammunition. As long as you have a container (quiver, box, etc.) handy, you are assumed to have ammunition. METALS Most Weapons and Armor are made of iron, steel, or bronze, but can be made of other metals. Purchasing these versions multiplies the base cost of it by the Multiplier.

GripDescription
1H 2HOne-Handed: Requires one hand. Two-Handed: Requires two hands.
TypeRatingValueSlotsMightFFist: Your hands are open while using it.
Light150s23VVersatile: Counts as 1H, but its damage
Medium21g24die is one size larger if 2H.
Heavy32g35
AmmunitionCostSlots
Single5c0
Container10s1
Property DescriptionMetalMult. Effect
Adamant×50 Occupies Slot. to Armor
BrawlAttacks with Brawl, can Grapple/Shove.(if Armor) or Weapon damage.
BrutalCrits deal 1 extra damage die.Cold Iron×20 Situational weakness (Fae).
CleaveCan deal half damage to two Targets.Silver×10 Blesses weapons against the
EntangleCan Grapple.accursed.
FinesseCan attack with Finesse.Mythral×50 Occupies 1 fewer Slot (min 1).
KeenCrit on Attack Checks 1 lower.Orichalcum×50 Armor reduces Cast damage.
LongIts Range is 5 feet further.
NearCan only Target up to Near.
RangedAttacks with Ranged. Attacking a Close Target Hinders the Check.
ShieldIgnores Hinder from Blocking Ranged Attacks. Can Shove.
ThrownCan throw attack up to Near, or Far with Hinder.

WEAPONS V 1H 1H F 1H 2H 1H 1H 1H 2H F 2H 2H 1H 1H 1H F 1H 2H V 2H 1H V 2H 2H 1H 1H V 1H 2H 1H F V 1H 1H

WeaponPropertiesRangeGripValueSlotsDamage
ArbalestBrutal, RangedFar2H1g 60s2
BattleaxeCleaveClose70s2
Bottle, glassFinesse, ThrownClose2s11
BucklerFinesse, ShieldClose50s11
CaestusBrawlClose20s1
ClubClose2s1
CrossbowRangedFar80s2
Crossbow, lightRangedFar40s1
DaggerFinesse, Keen, ThrownClose10s1
FlailBrutalClose20s1
Garotte wireEntangle, FinesseClose10s1
GauntletBrawlClose20s1
GreataxeBrutal, CleaveClose2H1g 40s2
GreatclubClose30s2
GreatshieldShieldClose2H1g 50s2
GreatswordCleave, KeenClose80s2
HandaxeThrownClose40s1
HandgunRangedFar40s1
JavelinThrownClose10s1
KatarBrawl, Finesse, KeenClose20s1
LanceKeen, LongClose2H1g 80s3
Light hammerBrutal, ThrownClose10s1
LongbowKeen, RangedFar80s2
LongswordKeenClose40s2
LucerneBrutal, LongClose90s2
MaceClose40s1
MorningstarClose80s1
NetEntangle, ThrownClose10s2
PikeKeen, LongClose2H1g 80s3
PolebladeCleave, LongClose90s2
RifleKeen, RangedFar2H2g 20s2
ShotgunBrutal, Near, RangedNear2H1g 60s2
Shotgun, sawed-offBrutal, Near, RangedNear1H1g 60s1
SlingRangedFar5s1
SpearNear, ThrownClose20s1
StaffFinesseClose10s1
Standard shieldShieldClose75s2
ShortbowFinesse, Keen, RangedFar40s2
ShortswordFinesse, KeenClose20s1
UnarmedBrawl, FinesseClose1
WarhammerBrutalClose80s2
Whip, chainBrutal, Entangle, LongClose40s2
Whip, leatherEntangle, Finesse, LongClose10s11

Price Lists

Purchasable goods are grouped here in tables that represent the kind of shop you could find them at. ALCHEMY & MEDICINE BEASTS & HUSBANDRY ASTRONOMY & NAVIGATION

ItemCostSlots
Animal feed (per Day) Barding, light Barding, heavy Camel5c 1g 2g 50s 10g1 2 3 -
ItemCostSlotsCat1g-
Alchemy Tools50s2Cattle
Alembic1g 20s1Bison25g-
Antitoxin50s1Bull60g-
Alchemical Item (approx., see Table)Cow9g-
Simple20s1Ox5g-
Complex50s1Dog
Intricate2g 50s1Common2g-
Masterwork10g1Warhound10g-
Bottle, glass2s1Elephant20g-
Bucket5s1Fowl
Cauldron2g2Chicken, hen2s1
Cruicible10s1Chicken, rooster1s1
Flask2c1Duck5s1
Graduate5s1Horses
Med Kit50s1Draft4g-
Jar1Pony3g 50s-
Clay1s1Riding7g 50s-
Glass3s1Warhorse25g-
Metal10s1Mule3g-
Jug, clay2c1Rabbit30s-
Percolator10s1Rat10s1
Materials1g1Rats, bag of 202g2
Mortar and pestle10s1Saddle & tack2g 50s2
Oil, flask1s1Stabling (per day)5s-
Perfume, vial50s1
Pot1ItemCostSlots
Clay1s1
Iron5s1Astrolabe20s1
Soap, bar2c1Case, map/scroll10s1
Tongs3s1Compass20s1
VialOrrery3g2
Clay1s1Periscope2g1
Glass3s1Spyglass1g1
Metal10s1Sundial2g 50s1
Gold-inlaid1g1Telescope2g2