Facing Changes and Movement

Basic Set: Campaigns · p.387

Open source p.387

At the end of your turn, if you took
a Move or Move and Attack maneuver
and used no more than half of your
movement points – or if you chose the
All-Out Defense (Increased Dodge)
maneuver – you may turn to face in
any direction.
If you took a Move or Move and
Attack and used more than half of your
Minor obstruction in hex (e.g., an ally, or a body on
the ground): +1 movement point per obstruction.
Severe obstruction in hex (several bodies, a barricade,
etc.): You must either bypass the hex or jump over (see
Jumping, p. 352).
Enemy in hex: You must evade (see Evading,
p. 368).
Treacherous ground (mud, waxed floors, etc.): +1
movement point per hex (or more, at the GM’s option).
Stairs (up or down): +1 movement point per hex.
Shallow water (no more than 1/6 your height): +1
movement point per hex.
Deeper water: All movement points to move 1 hex.
movement points, you may change
your facing by one hex-side.
You may also change facing before
or during your movement on a Move,
Move and Attack, or All-Out Defense