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Rules › O–P
In this chapter (82)
  • Other Support and GM Tools
  • Optional Rule: Influencing Success Rolls
  • Player Guidance
  • Physical Feats
  • Optional Jumping Rules
  • Pulling and Dragging
  • Paced Running
  • Optional Rule: Extra Effort in Combat
  • Psychological Warfare
  • Parrying
  • Parrying Heavy Weapons
  • Parrying Unarmed
  • Parrying With Improvised Weapons
  • Overpenetration and Cover
  • Other Actions in Combat
  • Posture
  • Opportunity Fire
  • Overshooting and Stray Shots
  • Pop-Up Attacks
  • Partial Surprise
  • Optional Rule: Changing Posture in Armor
  • Pushing the Envelope
  • Picks
  • Overpenetration
  • Optional Rules for Injury
  • Patient Status
  • Overexertion
  • Overruns
  • Pressure
  • Poison
  • Poison Examples
  • Overdose
  • Occupational Templates
  • Optimization
  • PC Races vs. NPC Races
  • Player-Created Races
  • Pets and Trained Animals
  • Passive Visual Sensors
  • Other Capabilities
  • Prototype
  • View all 82 in Rules →

O–P

  • Other Support and GM Tools
  • Optional Rule: Influencing Success Rolls
  • Player Guidance
  • Physical Feats
  • Optional Jumping Rules
  • Pulling and Dragging
  • Paced Running
  • Optional Rule: Extra Effort in Combat
  • Psychological Warfare
  • Parrying
  • Parrying Heavy Weapons
  • Parrying Unarmed
  • Parrying With Improvised Weapons
  • Overpenetration and Cover
  • Other Actions in Combat
  • Posture
  • Opportunity Fire
  • Overshooting and Stray Shots
  • Pop-Up Attacks
  • Partial Surprise
  • Optional Rule: Changing Posture in Armor
  • Pushing the Envelope
  • Picks
  • Overpenetration
  • Optional Rules for Injury
  • Patient Status
  • Overexertion
  • Overruns
  • Pressure
  • Poison
  • Poison Examples
  • Overdose
  • Occupational Templates
  • Optimization
  • PC Races vs. NPC Races
  • Player-Created Races
  • Pets and Trained Animals
  • Passive Visual Sensors
  • Other Capabilities
  • Prototype
  • View all 82 in Rules →

Optional Jumping Rules

Basic Set: Campaigns · p.352

Open source p.352 ↗

The following rules for jumping are optional. Only use them if you
enjoy extra detail!

← Jumping with Encumbrance ST and Jumping →