Pressure
Basic Set: Campaigns · p.435
Open source p.435Adventurers are most likely to
encounter extreme pressure in super-
dense atmospheres (see Atmospheric
Pressure, p. 429) or deep underwater
(where pressure increases by about 1
atmosphere
per
33’
of
depth).
Pressures in excess of your native pres-
sure – 1 atm., for a human – are not
always immediately lethal, but present
serious risks.
Over 2 ¥ native pressure: You risk
“the bends” (see below) if you experi-
ence over 2 ¥ native pressure and then
return to normal pressure. With
Pressure Support 1, the bends are only
a risk when returning from over 10 ¥
native
pressure.
With
Pressure
Support 2 or 3, you are immune to the
bends.
Over 10 ¥ native pressure: You may
be crushed! On initial exposure and
every minute thereafter, roll vs. HT at a
basic +3, but -1 per 10 ¥ native pres-
sure. If you fail, you suffer HP of injury
equal to your margin of failure. If your
Size Modifier is +2 or more, multiply
injury by SM. With Pressure Support
2, read this as “Over 100 ¥ native pres-
sure” and “-1 per 100 ¥ native pres-
sure.” With Pressure Support 3, you
are immune to pressure.