Radiation Effects Table

Basic Set: Campaigns · p.436

Open source p.436

Accumulated
Dose
HT
Effects
1-10 rads
+0
–/–/A/B
11-20 rads
+0
–/A/B/C
21-40 rads
+0
A/B/C/D
41-80 rads
-1
A/B/C/D
81-160 rads
-3
A/B/C/D
161-800 rads
-4
A/B/C/D
800-4,000 rads
-5
C/D/E/E
Over 4,000 rads
-5
D/E/E/E
–: The dose has no obvious effect,
but doses continue to accumulate.
A: Radiation burns and chronic
“somatic” damage. HT hours after irra-
diation, suffer of injury and gain
Low Pain Threshold for one week
(those with High Pain Threshold lose
this instead). If you recover, make two
more HT rolls with the modifier on
the table: one to avoid sterility, the
other to avoid gaining the Terminally
Ill (1 year) disadvantage. Gain either
condition only on a critical failure.
B: Hematopoietic syndrome. As A,
but as well, after HT hours you are
nauseated (see Irritating Conditions,
p. 428) for a further (40 - HT) hours;
lose each from DX, IQ, and FP; and
acquire the Hemophilia disadvantage.
Each day, make a HT roll with the
modifier on the table. On a critical
success, you heal 2 points each of DX,
IQ, and FP; on a success, you recover
1 point of each; on a failure, there is
no improvement; and on a critical fail-
ure, you lose 1 point of each and are
nauseated that day. After recovering
all lost DX, IQ, and FP, you no longer
suffer from Hemophilia or need to
make daily HT rolls.
C: Gastrointestinal syndrome. As B,
but in /2 weeks, you also lose all
body hair and must make daily HT
rolls. On a critical failure, you suffer
points of injury; on a failure, 2
points of injury; on a success, 1 point
of injury; and on a critical success,
injury stops and normal recovery can
occur (and hair starts to grow back).
Until
injury
stops,
you
have
Susceptible to Disease -3 (p. 158) and
suffer from nausea. If you lose more
than 2/3 of your HP to radiation, your
teeth and nails start to fall out.
D: Terminal radiation sickness. As
C, except HP loss begins in /2 days,
and even a critical success won’t stop
daily HP loss – it only postpones it for
a day. Death is certain.
E: Rapid cerebrovascular death.
After one hour, you lose from each
of DX, IQ, and FP; take of injury;
gain
Hemophilia,
Low
Pain
Threshold, and Susceptible to Disease
-3; and are nauseated. Make an hourly
HT roll. Critical failure means instant
death from brain hemorrhage; failure
means loss of another 2 points of DX,
IQ, and FP, and 2 more points of
injury; success means 1 extra point of
each; critical success mean no decline
that hour.
Other Effects: In addition to these
effects, a single dose of 200+ rads caus-
es sterility and blindness for
months; a dose of 500+ rads makes it
permanent. An accumulated dose of
100+ rads increases the risk of birth
defects. Should you become a parent,
make a HT roll, at +3 if you are male.
On a failure, the child has some sort of
birth defect (GM’s option).