Riding and Draft Animals
Basic Set: Campaigns · p.459
Open source p.459Below are descriptions of several
domestic animals kept for riding and
draft purposes. If you are using minia-
tures, a horse is considered a three-
hex figure, with the rider in the middle
hex. Donkeys and small mules are
two-hex figures. For mounted combat
rules, see p. 396.
Cost: The costs listed assume a
beast trained to IQ 3 level (see above).
Several factors can increase this price:
• Increases in ST raise cost by a
percentage equal to the ST increase.
(Very strong specimens might be
worth more than this formula would
indicate!)
• Increases in IQ raise cost as
described under Value of Trained
Animals.
• Increases in Move drastically
raise a riding animal’s value! Double
cost for +1 Basic Move, and quadruple
it for +2 Basic Move. Remember to
multiply Basic Move for Enhanced
Move, if any.
Other changes are up to the GM.
Camels
A dry-plains native, the camel can
go for four days without drinking. Its
stubborn temper gives -4 to Animal
Handling rolls.
ST 22; DX 9; IQ 3; HT 12.
Will 11; Per 12; Speed 5.25; Dodge 8;
Move 7.
SM +1 (3 hexes); 1,400 lbs.
Traits: Bad Temper (12); Domestic
Animal;
Enhanced
Move
1
(Ground Speed 14); Hooves;
Peripheral Vision; Quadruped;
Reduced Consumption 3 (Water
Only); Stubbornness; Weak Bite.
Skills: Survival (Desert)-12.
Cost: $1,500.
Donkeys, Horses,
and Mules
These animals were domesticated
in Europe and Asia before recorded
history. They were introduced to the
Americas in the late 15th and 16th
centuries.
Cavalry Horse
A light warhorse.
ST 22; DX 9; IQ 3; HT 11.
Will 11; Per 12; Speed 5; Dodge 9;
Move 8.
SM +1 (3 hexes); 1,400 lbs.
Traits: Combat Reflexes; Domestic
Animal;
Enhanced
Move
1
(Ground Speed 16); Hooves;
Peripheral Vision; Quadruped;
Weak Bite.
Skills: Brawling-10; Mount-12.
Cost: $4,000.
Donkey
Sturdy, but too small for an adult
to ride.
ST 15; DX 10; IQ 3; HT 11.
Will 11; Per 12; Speed 5.25; Dodge 8;
Move 5.
SM +1 (2 hexes); 500 lbs.
Traits: Domestic Animal; Enhanced
Move 1/2 (Ground Speed 8);
Hooves; Quadruped; Weak Bite.
Cost: $1,000.
Draft Horse
ST 25; DX 9; IQ 3; HT 12.
Will 10; Per 11; Speed 5.25; Dodge 8;
Move 6.
SM +1 (3 hexes); 2,000 lbs.
Traits: Domestic Animal; Enhanced
Move 1 (Ground Speed 12);
Hooves;
Peripheral
Vision;
Quadruped; Weak Bite.
Cost: $2,000.
Heavy Warhorse
ST 24; DX 9; IQ 3; HT 12.
Will 11; Per 12; Speed 5.25; Dodge 9;
Move 7.
SM +1 (3 hexes); 1,900 lbs.
Traits: As cavalry horse, but with Bad
Temper (12) and Enhanced Move 1
(Ground Speed 14).
Skills: Brawling-12; Mount-13.
Cost: $5,000.
Large Mule
ST 22; DX 10; IQ 3; HT 12.
Will 12; Per 12; Speed 5.5; Dodge 8;
Move 6.
SM +1 (2 hexes); 1,400 lbs.
Traits: As donkey, but Enhanced
Move 1/2 (Ground Speed 9) and
sterile.
Cost: $2,000.
Pony
ST 18; DX 10; IQ 3; HT 11.
Will 11; Per 12; Speed 5.25; Dodge 8;
Move 7.
SM +1 (3 hexes); 800 lbs.