Rapid Fire vs. Close Stationary Targets

Basic Set: Campaigns · p.408

Open source p.408

Rapid fire generally results in only
a fraction of the shots fired hitting the
target. This is realistic . . . except when
the target is up close and unable to
move. This situation arises when
shooting your way through a wall,
door, or parked car with a shotgun or
assault rifle – or when performing an
execution.
If your target is totally immobile
(for instance, an inanimate object, or
someone who is completely restrained
or unconscious) and has a Size
Modifier high enough to completely
counteract the range penalty, a suc-
cessful attack roll means that half the
shots fired (round up) hit. If the attack
succeeds by the weapon’s Recoil or
more, all of the shots hit.
Example: When shooting at a door
with SM +2, this rule would apply at
any range up to 5 yards (range modifi-
er -2). If the target were a man (SM 0),
this would only apply at a range of up
to 2 yards (range modifier 0) – and
only if he were tied up or unconscious.