Radiation
Basic Set: Campaigns · p.435
Open source p.435Radiation
threatens
high-tech
heroes in the form of solar flares, cos-
mic rays, nuclear accidents, radioac-
tive materials, and lethal weapons
(nuclear bombs, particle beams, etc.).
Exposure is measured in rads. The
more rads received, the greater the
chance of ill effects.
Whenever a character is exposed to
radiation, the GM should note both
the dose and the date. Each dose
diminishes separately from all others;
it starts to heal after 30 days, at the
rate of 10 rads per day. However, 10%
of the original dose never heals (except
via ultra-tech, magic, etc.).
Example:
A reactor technician
spends a day in a “hot” environment
and receives a 200-rad dose. After 30
days, that particular dose starts to heal
at 10 rads/day. After another 18 days,
the remaining dose is 20 rads – 10% of
200 rads – and stops healing.