Settling Rules Questions
Basic Set: Campaigns · p.492
Open source p.492In any question of rules, the GM’s
word is law. The GM decides which
optional rules to use, and settles any
specific questions that come up. A
good GM discusses important ques-
tions with the players before deciding
– and a good player accepts the GM’s
decisions.
The GM should know the rules
thoroughly. When the rules do not
cover a situation – or when a decision
about the “real world” is needed – the
GM can use several techniques:
Success rolls. A “success roll” is a
roll that tests one of a character’s
attributes, skills, etc. – see Chapter 10.
Use a success roll when a question
arises about someone’s ability to do
some particular thing.
Random rolls. A random roll is
often best for a question like “Are the
keys in the car?” or “Does one of the
soldiers have a horse the same color as
mine?” The GM decides what the
chances are, then rolls the dice. Some
things have a 50-50 chance; others are
highly unlikely. The GM decides what
the odds should be, and leaves the rest
to fate.
Arbitrary fiat. You don’t have to use
the dice at all. If there is only one
“right” answer to fit the plot of the
adventure – then that’s the answer.
“Luckily for you, the grenade bounced
down the stairwell. Nobody was hurt.
But now the guards are alerted!”