Table Talk

Basic Set: Campaigns · p.493

Open source p.493

If your players are too noisy, tell
them, “If you say it, your character
says it.” This means that the characters
cannot be stealthy unless the players
are quiet, and the characters cannot
make a speedy decision unless the
players decide quickly. Enforcing this
rule can save the GM’s sanity, especial-
ly if he has a large group.