Vehicle Statistics
Basic Set: Campaigns · p.462
Open source p.462for common vehicle types, and note the
skills required to operate them. Some vehi-
cle systems, such as sensors or weapons,
may require additional skills not listed
here.
are equal for a powered vehicle: the vehi-
cle’s mass determines both how powerful
its engine must be (ST) and how hard it is
to destroy (HP). For an unpowered vehicle,
this score is marked with a †, and repre-
sents HP only; ST is 0. Unpowered vehicles
have Injury Tolerance (Homogenous); oth-
ers have the Machine meta-trait (p. 263),
which
(Unliving).
the second is Stability Rating. See Control
Rolls (p. 466) for details.
Nearly every game world features gad-