Vehicles
Basic Set: Campaigns · p.462
Open source p.462A vehicle might be little more than a
The tables in this section give statistics
ST/HP: The vehicle’s ST and HP. These
includes
Injury
Tolerance
Hnd/SR: The first number is Handling;
HT: The vehicle’s HT, a measure of
reliability and ruggedness. Fragile
vehicles have an additional code: “c”
for Combustible, “f” for Flammable,
or “x” for Explosive.
Move:
The
first
number
is
Acceleration and the second is Top
Speed, in yards/second (double this to
get mph). These statistics are equiva-
lent to a character’s Move and his top
speed with Enhanced Move. For
ground vehicles, a * indicates a road-
bound vehicle, while a ‡ indicates one
that must follow rails. For spacecraft,
divide Acceleration by 10 to find it in
Earth gravities (G), and note that c
means the speed of light (186,000
miles/second).
LWt.: Loaded Weight, in tons (1 ton
= 2,000 lbs.), with maximum payload
and a full load of fuel. Actual weight is
often lower.
Load: The weight, in tons, of occu-
pants and cargo the vehicle can carry,
including the operator. To find cargo
capacity, subtract the weight of occu-
pants (for simplicity, assume 0.1
ton/person, including gear). To find
“curb weight” (with fuel but no other
payload), subtract Load from LWt.
SM: The vehicle’s Size Modifier.
Occ.: The number of occupants the
vehicle can carry in reasonable com-
fort, given as “crew+passengers”; e.g.,
2+6 means two crew and six passen-
gers. “A” indicates a vehicle built for
long-term accommodation, with room
to sleep, cook, etc. If the vehicle
affords the occupants special protec-
tion, there is an additional code: “S”
for Sealed (p. 82), “P” for Pressure
Support (p. 77), or “V” for Vacuum
Support (p. 96).
DR: The vehicle’s DR. Some vehi-
cles have different DR on various faces
or locations. The table lists the two
most important DR scores – for
ground vehicles, this is usually the
front DR and the average of side and
rear DR.
Range: The travel distance, in
miles, before the vehicle runs out of
fuel. For unpowered or exotic vehi-
cles, “–” means only provisions (food
and water) limit range. “F” means the
FP of the rowers or draft animals, and
stored
provisions,
limit
range.
Spacecraft either omit this statistic or
use the entry to give faster-than-light
drive capabilities.
Cost: The vehicle’s cost, in $.
“K” means thousands; “M” means
millions.
Locations: The vehicle’s hit loca-
tions, besides its body. If a vehicle has
multiple instances of a location, a
quantity precedes the abbreviation;
e.g., “3M” for a three-masted ship, or
“” for 14 draft animals. A vehicle’s
hit locations determine both how it
moves (see Basic Vehicle Movement,
below) and what parts can be hit in
combat (see Vehicle Hit Location
Table, p. 554).
“Are you telling me that you built a time
machine . . . out of a DeLorean?”
“The way I see it, if you’re going to build a
time machine into a car, why not do it with
some style?”
– Marty McFly and Doc Brown,
Back to the Future
Code
Location
A
arm
C
caterpillar tracks
D
draft animals
E
exposed rider
G
large glass windows
g
small glass windows
H
helicopter rotors
L
leg
M
mast and rigging
O
open cabin
R
runners or skids
r
retractable
S
large superstructure
or gondola
s
small superstructure
T
main turret
t
independent turret
W
wheel
Wi
a pair of wings
X
exposed weapon mount
Draft: For a watercraft, the mini-
mum depth of water, in feet, it can
safely operate in.
Stall: For an aircraft, the minimum
speed, in yards/second, it must main-
tain to take off and stay airborne. “0”
means it can hover.
Notes: Any special capabilities or
problems the vehicle has. If the vehicle
has complex systems, footnotes or a
separate
description
will
detail
weapons and equipment.