Vehicle Weapon Mounts
Basic Set: Campaigns · p.467
Open source p.467Any weapon built into a vehicle is considered “mounted.” The type
of mount determines the weapon’s stability and arc of fire. For the
effects of these mounts on ranged attacks from moving vehicles, see
Ranged Attack Modifiers (p. 548).
Arm Mount (TL8): If a vehicle has arms or strikers, these may con-
tain weapons or have hands to carry them. They attack using the rules
for handheld weapons.
Carriage (TL3): Some ships have weapons on wheeled carriages or
sleds, either on deck or firing through ports. Treat these as fixed
mounts, but skill is not limited to control skill, as the gun crew can use
ropes to aim the weapon.
External Open Mount (TL1): Also called a pintle mount, deck gun,
etc. Such a weapon can elevate to fire upward or swivel to fire in other
directions. However, it isn’t actually in the vehicle; the weapon and its
crew have no protection.
External Stabilized Open Mount (TL7): As above, but with gyro-sta-
bilization to reduce penalties for firing on the move.
Fixed Mount (TL1): You aim the gun by aiming the vehicle; e.g., a
cannon in the nose of a jet fighter. The weapon can only shoot in one
direction. The mount specifies which: [F] to the front, [R] to the right,
and so on. The operator rolls against the lower of his Gunner skill or his
control skill to hit.
Hardpoint (TL6): Aircraft often mount weapon pods, bombs, or mis-
siles on pylons under their body or wings. Treat these as fixed mounts,
but apply a -1 to Accuracy. External weapon loads like this count as
encumbrance.
Stabilized Turret (TL7): As below, but with gyro-stabilization to keep
the weapon aimed at the target regardless of the vehicle’s motion.
Turret (TL5): This is a turret (or head) with weapons built into it. It
can swivel to change facing independently of the vehicle. Large turrets
are usually powered.
Hyperjump enhancement on the Warp
advantage (p. 97) for one possibility.