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Rules › U–V
In this chapter (19)
  • Vision
  • Unarmed Combat
  • Vehicular Dodge
  • Velocity
  • Visibility
  • Using Ranged Weapons While Mounted
  • Unconsciousness
  • Ultra-Tech Drugs
  • Vacuum
  • Vehicle Statistics
  • Vehicles
  • Vehicle Weapon Mounts
  • Using Sensors
  • Using Magic Items
  • URLs
  • Variations
  • Variations Within a Tech Level
  • Virtual Realities
  • Voids

U–V

  • Vision
  • Unarmed Combat
  • Vehicular Dodge
  • Velocity
  • Visibility
  • Using Ranged Weapons While Mounted
  • Unconsciousness
  • Ultra-Tech Drugs
  • Vacuum
  • Vehicle Statistics
  • Vehicles
  • Vehicle Weapon Mounts
  • Using Sensors
  • Using Magic Items
  • URLs
  • Variations
  • Variations Within a Tech Level
  • Virtual Realities
  • Voids

Velocity

Basic Set: Campaigns · p.394

Open source p.394 ↗

Keep track of your velocity (in
yards per second). You can increase it
or decrease it at the end of each turn;
see Accelerating, below. You must
move as fast as your velocity – that is,
if your velocity is 17, you must move
17 yards that turn unless something
(e.g., bad footing) slows you down.

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