Locked doors
His Majesty the Worm · p.88
Open source p.88Some doors are locked.
If the door has a keyhole, you might find the key in the pockets of a dungeon denizen on this level. Keys tend to be coded: the copper key fits in the copper door, the mermaid-shaped key fits in the door painted with mermaids, etc.
If the door has a keyhole, you can also try to pick the lock with lockpicks. Picking a lock with lockpicks requires a successful test of Pentacles.
You can also try to force a door. You might bash it down with a test of Swords. A tool like a battering ram or crowbar provides favor to this test.
Some doors can only be opened by a particular mechanism. You need to say a particular pass phrase, twist the taxidermied moose head, depress all four pressure plates in the room, etc. If a door seems stuck, come back to it later. You might have more perspective on how to open it after exploring further. Ask dungeon denizens if they have any advice.