Watches

His Majesty the Worm · p.90

Open source p.90

Travel time is measured in watches. A watch isn't a concrete period of time; it might be an hour or ten minutes or all night. It’s hard to tell how much time is actually passing in the Underworld. Time moves weirdly— happy moments burn away quickly, whereas tense moments stretch like lengthening shadows. Watches are just a way to talk about how quickly, quietly, and carefully you're moving.

A watch passes:

  • Each time the guild passes into a new room on the map;
  • Whenever the guild spends a long time performing a task (such as taking a door off of its hinges, repairing a broken machine, counting the jelly beans in a jar); and
  • Each Camp and Challenge Phase.

When a watch passes, the GM draws a card from the major arcana deck and compares the result to the Meatgrinder table for that dungeon. The GM then describes the Meatgrinder event in the context of the new or current scene.