Half Damage (1/2D) for Ranged Weapons
Basic Set: Campaigns · p.378
Open source p.378If a ranged weapon has two range
statistics, the first is its Half Damage
(1/) range, in yards. If the target is
at or beyond 1/ range, divide basic
damage by 2, rounding down. (This is
a simplification! Realistically, most
weapons lose striking power gradually
as air resistance slows them down, but
a detailed calculation would be
unplayable.)
Some
ranged
weapons
(e.g.,
grenades) do not suffer a reduction in
damage; these do not list a 1/ range.
The damage of an attack modified
with Follow-Up (p. 105) is never
halved, either – although its “carrier”
attack is subject to 1/ effects as
usual.
Finally, if an attack has a 1/
range but requires a resistance roll to
avoid an affliction of some sort, add
+3 to the resistance roll instead of
halving damage (if any).