G-Increments and Attribute Penalties
Basic Set: Campaigns · p.350
Open source p.350If local gravity differs from your home gravity (see
Home Gravity, p. 17), you might become disoriented
and suffer physiological effects. The change in gravity
you can tolerate without penalties is your “G-
Increment.” This is 0.2G unless you have the Improved
G-Tolerance advantage (p. 60).
In higher or lower gravity than usual, count the
number of G-Increments from your home gravity,
rounding down. This determines the penalties you suf-
fer. For instance, an Earth native used to 1G treats
0.81G to 1.19G as zero G-Increments, but 0.8G or 1.2G
counts as one G-Increment.
DX: You are at -1 DX per G-Increment of difference
(-1 per two full G-Increments, if you have the G-
Experience advantage, p. 57). This applies to activities
that require agility or judging ballistic trajectories; it
affects Broadsword, Driving, and Guns, but not Beam
Weapons or Lockpicking.
IQ: You are at -1 IQ per two full G-Increments of
higher gravity, due to reduced blood flow to the brain
and general fatigue. Lower gravity has no effect.
HT: You are at -1 HT per two full G-Increments of
higher gravity, because the heart has to work harder.
Lower your FP score by the same amount. There is no
effect in lower gravity – although microgravity or zero
gravity might cause space sickness (see Space
Adaptation Syndrome, p. 434), or even have lasting ill
effects in the long term.
See Temporary Attribute Penalties (p. 421) to learn
how attribute penalties affect secondary characteristics
and skills.
soil, which is easier to remove. The
most efficient way to dig is with one
man with a pick, and two shovelers
clearing behind him.
Hard Soil, Clay, etc.: Must be bro-
ken up first by a pick, at 2¥BL cf/hr,
and then shoveled at 2¥BL cf/hr. A
lone man with both pick and shovel
can only remove 0.6¥BL cf/hr – he
loses time switching between tools.
Hard Rock: Must be broken by a
pick at BL cf/hr (or slower, for very
hard rock!), and then shoveled at BL
cf/hr.
All of the above assumes iron or
steel tools! Halve speeds for wooden
tools (common at TL5 and below).
Divide by 4 (or more) for improvised
tools – bare hands, mess kits, etc.