Player-Made Maps

Basic Set: Campaigns · p.491

Open source p.491

actually get with their senses. In the example above,
the GM fudged all the distances a little bit, assuming
that whoever was pacing would have a standard pace
a bit less than a yard.
If you do this, the players might come up with
ingenious ways to measure time and distance. Let
them!
Note that if mapping is difficult in ordinary circum-
stances, it becomes next to impossible if the party is in
a hurry! Suppose the group is being chased through the
area described above. The GM would say:
“Okay. You’re running? Stop mapping. Here’s where
you go. Down the stairs! Turn right! Run for several
seconds! The tunnel bends to the right! Run a little far-
ther! You’re in a room!”
And so on. When the party stops running, they can
sit down and try to remember where they went.
(Eidetic Memory is a big help here!)