Power
Basic Set: Campaigns · p.480
Open source p.480Enchantment
Makes a magic item partially or
completely “self-powered.” Each point
of Power reduces the energy cost to
cast or to maintain any spell on the
item by 1. Halve this bonus in a low-
mana area (round down); double it in
a high- or very high-mana area. Power
has no effect on the energy cost of the
user’s spells!
If Power reduces the cost to main-
tain a spell to 0, treat the item as
“always on” after the cost to cast is
paid – but the wearer must stay awake
to maintain the spell. If Power reduces
the cost to cast to 0, the item is
“always on” for all purposes, although
the owner may turn it off if he wishes.
Cost: See table below.
Power
Cost
1 point
500
2 points
1,000
3 points
2,000
4 points
4,000
Double the cost for each additional
point.
Prerequisites: Enchant and Recover
Energy.